Reputation: 5534
The title explains everything. Using the library GLFW from C, how could I keep the window width from going lower than 20 pixels across, or 10. How could I keep the height from reaching no more then 100? I tried making a callback function for when the window resizes that looks like this:
void windowResizeCallback(GLFWwindow* window, int width, int height) {
glfwSetWindowSize(window, max(width, 50), max(height, 50));
}
However, when I reach the boundaries, my Mac throws a segmentation fault at my program. How can I fix this?
Upvotes: 4
Views: 2232
Reputation: 235
GLFW documentation has a solution using glfwSetWindowSizeLimits
which sets the minimum and maximum size the window content area can reach.
Usage:
glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
// min area is 200 by 200
// max area is 400 by 400
glfwSetWindowSizeLimits(window, 200, 200, GLFW_DONT_CARE, GLFW_DONT_CARE);
// min area is 200 by 200
// there is no maximum size
This function was added in GLFW 3.2.
Upvotes: 5