Reputation: 4240
I've been playing around with AutoCAD API's PolygonMesh class. I want to draw a simple box using meshes. Here is a simple method I wrote to see how PolygonMesh behaves
[CommandMethod("TESTSIMPLEMESH")]
public void TestSimpleMesh()
{
// Get the current document and database, and start a transaction
Document acDoc = Autodesk.AutoCAD.ApplicationServices.Application.DocumentManager.MdiActiveDocument;
Database acCurDb = acDoc.Database;
using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction())
{
BlockTable acBlkTbl = acTrans.GetObject(_database.BlockTableId, OpenMode.ForRead) as BlockTable; // Open the Block table record for read
BlockTableRecord acBlkTblRec = acTrans.GetObject(acBlkTbl[BlockTableRecord.ModelSpace], OpenMode.ForWrite) as BlockTableRecord; // Open the Block table record Model space for write
// Create a polygon mesh
PolygonMesh acPolyMesh = new PolygonMesh();
acPolyMesh.MSize = 4;
acPolyMesh.NSize = 4;
acPolyMesh.MakeNClosed(); //What is N???
acPolyMesh.MakeMClosed(); //What is M???
// Add the new object to the block table record and the transaction
acBlkTblRec.AppendEntity(acPolyMesh);
acTrans.AddNewlyCreatedDBObject(acPolyMesh, true);
//Creating collection of points to add to the mesh
Point3dCollection acPts3dPMesh = new Point3dCollection();
acPts3dPMesh.Add(new Point3d(100, 100, 0));
acPts3dPMesh.Add(new Point3d(200, 100, 0));
acPts3dPMesh.Add(new Point3d(200, 200, 0));
acPts3dPMesh.Add(new Point3d(100, 200, 0));
acPts3dPMesh.Add(new Point3d(100, 100, 100));
acPts3dPMesh.Add(new Point3d(200, 100, 100));
acPts3dPMesh.Add(new Point3d(200, 200, 100));
acPts3dPMesh.Add(new Point3d(100, 200, 100));
//Converting those points to PolygonMeshVertecies and appending them to the PolygonMesh
foreach (Point3d acPt3d in acPts3dPMesh)
{
PolygonMeshVertex acPMeshVer = new PolygonMeshVertex(acPt3d);
acPolyMesh.AppendVertex(acPMeshVer);
acTrans.AddNewlyCreatedDBObject(acPMeshVer, true);
}
// Save the new objects to the database
acTrans.Commit();
}
}
What I expect the method to do is draw a simple block. Instead I get a block but there are lines going back to the origin:
How do I change this method so that it just draws the box instead?
Also if someone could explain the values M and N relative to meshes that would be awesome.
Upvotes: 2
Views: 851
Reputation: 8584
From the AutoCAD ObjectARX help file:
PolygonMesh.MSize
Accesses the vertex count in the M direction. This is the number of vertices that will be used to make up an M row in the PolygonMesh if the PolyMeshType is SimpleMesh. For any other PolyMeshType, the M surface density value will be used as the row size.
PolygonMesh.NSize
Accesses the vertex count in the N direction. This is the number of vertices that will be used to make up an N column in the PolygonMesh if the PolyMeshType is SimpleMesh. For any other PolyMeshType, the N surface density value will be used as the column size.
So if you change your original code to M=2/N=4, you should get a better result.
PolygonMesh acPolyMesh = new PolygonMesh();
acPolyMesh.MSize = 2;
acPolyMesh.NSize = 4;
And the M x N should give the number of vertices added via AppendVertex. On your original code, 4x4=16, but you only added 8, so all the remaining points were left as 0,0,0 (origin), causing the problem you reported.
Upvotes: 2