Reputation:
I'm trying to create a client-server Java application, in which 4 users are connected, however I have some issues with the communication and message exchange between the Server and Client classes.
Here is the code for the Server:
public class Server {
private static final int port = 9991;
private static final String serverHost = "localhost";
private static ServerSocket serverSocket;
private static Socket socket;
private static DataInputStream serverInput;
private static DataOutputStream serverOutput;
private static String message;
private static int noOfUsers = 0;
public static void main(String args[]){
try{
serverSocket = new ServerSocket(port);
System.out.println("Server is up (Port: " + port + ")");
while (true){
socket = serverSocket.accept();
serverInput = new DataInputStream(socket.getInputStream());
serverOutput = new DataOutputStream(socket.getOutputStream());
message = serverInput.readUTF();
if (message.equals("C_Message1")){
System.out.println("Client has connected!");
serverOutput.writeUTF("S_Message1");
}
else if (message.equals("C_Message2")){
if (noOfUsers <= 3){
serverOutput.writeUTF("S_Message2");
noOfUsers++;
}
else {
serverOutput.writeUTF("S_Message3");
System.out.println("User rejected");
}
}
}
} catch (IOException e){
System.err.println(e.getMessage() + " -> " + e.getCause());
}
}
}
and here is the code for Client class:
public class Client implements Runnable {
private static final int serverPort = 9991;
private static final String serverHost = "localhost";
private static Socket socket;
private static DataInputStream clientInput;
private static DataOutputStream clientOutput;
private static String message;
private static int userID;
@Override
public void run() {
try {
socket = new Socket(serverHost, serverPort);
System.out.println("Connection succesfull.");
clientInput = new DataInputStream(socket.getInputStream());
clientOutput = new DataOutputStream(socket.getOutputStream());
clientOutput.writeUTF("C_Message1");
System.out.println("Connected to server!");
while (true){
message = clientInput.readUTF();
if (message.equals("S_Message1")){
clientOutput.writeUTF("C_Message2");
}
else if (message.equals("S_Message2")){
System.out.println("Accepted on table!");
}
else if (message.equals("S_Message3")){
System.out.println("Rejected");
}
}
} catch (UnknownHostException e) {
System.out.println("Cannot find host.");
} catch (IOException e) {
System.out.println("IO Exception thrown");
}
}
}
and I'm creating an instance of Client inside my GUI class,
Client client = new Client();
Thread clientThread = new Thread(client);
clientThread.start();
The problem is that the message exchange does not work properly. I'm sending C_Message1 from Client to Server, when server receives this message, it sends back S_Message1 to client, and then the Client sends C_Message2 to Server and so on. However the message exchange, somehow stops when the client is trying to send C_Message2.
Upvotes: 0
Views: 2360
Reputation: 26946
In a client server system like this one you have to handle two threads (at least) on client and two threads on server:
It is an asynchronous that works basically as follow:
I hope the process is clear. Good luck
Upvotes: 1