Reputation: 854
I'm trying to buld a Tic Tac Toe game using JavaScript; I have my table (HTML):
<table>
<tr>
<td id="s1" class ="square" onclick = "nextMove(this);"></td>
<td id="s2" class ="square" onclick = "nextMove(this);"></td>
<td id="s3" class ="square" onclick = "nextMove(this);"></td>
</tr>
<tr>
<td id="s4" class ="square" onclick = "nextMove(this);"></td>
<td id="s5" class ="square" onclick = "nextMove(this);"></td>
<td id="s6" class ="square" onclick = "nextMove(this);"></td>
</tr>
<tr>
<td id="s7" class ="square" onclick = "nextMove(this);"></td>
<td id="s8" class ="square" onclick = "nextMove(this);"></td>
<td id="s9" class ="square" onclick = "nextMove(this);"></td>
</tr>
</table>
and JavaScript:
var tie = 0;
var move = 1;
function startGame(){
for(var i =1; i < 10 ; i++){ //clears all squares
clearBox(i)
}
tie=0;
document.turn = "X";
if(Math.random() < 0.5){
document.turn = "O";
}
document.winner = null;
setMessage(document.turn + " gets to start");
}
function setMessage(msg){
document.getElementById("message").innerText = msg;
}
function setMoves(num){
if(num == 1)
document.getElementById("one").innerText = "player " + document.turn + " selected square " ;
else if (num == 2)
document.getElementById("two").innerText = "player " + document.turn + " selected square " ;
else if (num == 3)
document.getElementById("tree").innerText = "player " + document.turn + " selected square " ;
else if (num == 4)
document.getElementById("four").innerText = "player " + document.turn + " selected square " ;
else if (num == 5)
document.getElementById("five").innerText = "player " + document.turn + " selected square " ;
else if (num == 6)
document.getElementById("six").innerText = "player " + document.turn + " selected square " ;
else if (num == 7)
document.getElementById("seven").innerText = "player " + document.turn + " selected square " ;
else if (num == 8)
document.getElementById("eight").innerText = "player " + document.turn + " selected square " ;
else if (num == 9)
document.getElementById("nine").innerText = "player " + document.turn + " selected square " ;
}
function nextMove(square){
if(document.winner != null){
setMessage(document.winner + " already won the game, please start over");
}else if(square.innerText == ""){
square.innerText = document.turn;
switchTurn();
}else{
setMessage("That square is already used!");
}
setMoves(tie);
}
function switchTurn(){
tie++;
if(checkForWinner(document.turn)){
setMessage(document.turn + " Won!!!");
document.winner = document.turn;
}else if(document.turn == "X"){
document.turn = "O";
setMessage("its " + document.turn + " turn");
}else{
document.turn = "X";
setMessage("its " + document.turn + " turn");
}
setMoves(tie);
if(checkTie())
setMessage("its a tieeeeeeeeeeeeeeeeeeeeeeeeeee"); ///////////////////////////////////////////////////////////////////////////////////
}
function clearBox(number){
document.getElementById("s" + number).innerText = "";
}
function tieeeOne(number){
return document.getElementById("s" + number).innerText != "";
}
function checkTie(){
var flg = false;
for(i=0; i<10; i++)
if (tieeeOne())
{
flg=true;
}
return flg;
}
function checkForWinner(move){
var result = false;
if(checkRow(1,2,3,move) || checkRow(4,5,6,move) || checkRow(7,8,9,move) //rows
|| checkRow(1,4,7,move) || checkRow(2,5,8,move) || checkRow(3,6,9,move) //cols
|| checkRow(1,5,9,move) || checkRow(3,5,7,move)){ //diagonal
result = true;
}
return result;
}
function checkForTie(a, b, c, d, e, f, g, h, i)
{
var tie = false;
if(getBox(a) == move && getBox(b) == move && getBox(c) == move
&& getBox(d) == move && getBox(e) == move && getBox(f) == move
&& getBox(g) == move && getBox(h) == move && getBox(i) == move){
tie = true;
}
return tie;
}
function checkRow(a, b, c, move){
var result = false;
if(getBox(a) == move && getBox(b) == move && getBox(c) == move)
result = true;
return result;
}
function getBox(number){
return document.getElementById("s" + number).innerText;
}
I want to build a function which will return the number of the last marked square (1-9), is this possible? I want to create a log and I need to know which square had been marked?
Upvotes: 0
Views: 182
Reputation: 1
An easy way to do this is to create a global variable that would be set in your nextMove() function. You would create a variable
var lastMove;
Then you could set it the variable by using the <td>
element's id.
function nextMove(square) {
if (document.winner != null) {
setMessage(document.winner + " already won the game, please start over");
} else if (square.innerText == "") {
square.innerText = document.turn;
// Code to set variable goes here
switchTurn();
} else {
setMessage("That square is already used!");
}
setMoves(tie);
}
Upvotes: 0
Reputation: 132
You can create a global variable lastMove and set it in nextMove(). Just assign lastMove = square.id; Then just make sure you clear that out in your new game logic.
Upvotes: 4