Reputation: 564
Good afternoon, everybody!
I am creating space game which has an effect similar to black hole's gravitational effect. Wherever the spaceship is going, the black hole will attract it, summing up all the vectors together.
I know SKFieldNode has a method customFieldWithEvaluationBlock: that allows to calculate everything myself, but might it be another way to do that?
I have tried almost every type in SKFieldNode, but nothing helped.
- (void)moveTo:duration:
actions simultaneously, even with grouping the actions) What can you advice me? Thank you in advance!
Upvotes: 0
Views: 90