Reputation: 61
I'm trying to use GLM for a game project, but when compiling with g++ and -std=c++11, I'm getting a lot of compile errors.
This is the code I'm trying to compile: (taken from here)
#include "glm/vec3.hpp"
#include "glm/gtx/io.hpp"
#include <iostream>
using namespace std;
using glm::vec3;
int main () {
vec3 i_am_zero;
cout << i_am_zero << endl;
return 0;
}
My command line:
g++ -std=c++11 test.cpp -o test.exe
The compiler output:
In file included from glm/gtx/../detail/func_trigonometric.hpp:205:0,
from glm/gtx/../trigonometric.hpp:35,
from glm/gtx/../glm.hpp:110,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/func_trigonometric.inl:166:14: error: 'std::asinh' has not been declared
using std::asinh;
^
In file included from glm/gtx/../detail/func_trigonometric.hpp:205:0,
from glm/gtx/../trigonometric.hpp:35,
from glm/gtx/../glm.hpp:110,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/func_trigonometric.inl:185:14: error: 'std::acosh' has not been declared
using std::acosh;
^
glm/gtx/../detail/func_trigonometric.inl:206:14: error: 'std::atanh' has not been declared
using std::atanh;
^
In file included from glm/gtx/../detail/func_exponential.hpp:132:0,
from glm/gtx/../exponential.hpp:35,
from glm/gtx/../glm.hpp:111,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/func_exponential.inl:43:14: error: 'std::log2' has not been declared
using std::log2;
^
In file included from glm/gtx/../detail/func_common.hpp:455:0,
from glm/gtx/../common.hpp:35,
from glm/gtx/../glm.hpp:112,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/func_common.inl:229:16: error: 'std::trunc' has not been declared
using ::std::trunc;
^
glm/gtx/../detail/func_common.inl:248:16: error: 'std::round' has not been declared
using ::std::round;
^
glm/gtx/../detail/func_common.inl: In instantiation of 'vecType<T, P> glm::round(const vecType<T, P>&) [with T = float; glm::precision P = (glm::precision)0u; vecType = glm::tvec2]':
glm/gtx/../detail/func_packing.inl:47:55: required from here
glm/gtx/../detail/func_common.inl:262:59: error: no matching function for call to 'glm::detail::functor1<float, float, (glm::precision)0u, glm::tvec2>::call(<unresolved overloaded function type>, const glm::tvec2<float, (glm::precision)0u>&)'
return detail::functor1<T, T, P, vecType>::call(round, x);
^
glm/gtx/../detail/func_common.inl:262:59: note: candidate is:
In file included from glm/gtx/../detail/func_trigonometric.inl:33:0,
from glm/gtx/../detail/func_trigonometric.hpp:205,
from glm/gtx/../trigonometric.hpp:35,
from glm/gtx/../glm.hpp:110,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/_vectorize.hpp:58:41: note: static glm::tvec2<R, P> glm::detail::functor1<R, T, P, glm::tvec2>::call(R (*)(T), const glm::tvec2<T, P>&) [with R = float; T = float; glm::precision P = (glm::precision)0u]
GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
^
glm/gtx/../detail/_vectorize.hpp:58:41: note: no known conversion for argument 1 from '<unresolved overloaded function type>' to 'float (*)(float)'
In file included from glm/gtx/../detail/func_common.hpp:455:0,
from glm/gtx/../common.hpp:35,
from glm/gtx/../glm.hpp:112,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/func_common.inl: In instantiation of 'vecType<T, P> glm::round(const vecType<T, P>&) [with T = float; glm::precision P = (glm::precision)0u; vecType = glm::tvec4]':
glm/gtx/../detail/func_packing.inl:105:52: required from here
glm/gtx/../detail/func_common.inl:262:59: error: no matching function for call to 'glm::detail::functor1<float, float, (glm::precision)0u, glm::tvec4>::call(<unresolved overloaded function type>, const glm::tvec4<float, (glm::precision)0u>&)'
return detail::functor1<T, T, P, vecType>::call(round, x);
^
glm/gtx/../detail/func_common.inl:262:59: note: candidate is:
In file included from glm/gtx/../detail/func_trigonometric.inl:33:0,
from glm/gtx/../detail/func_trigonometric.hpp:205,
from glm/gtx/../trigonometric.hpp:35,
from glm/gtx/../glm.hpp:110,
from glm/gtx/io.hpp:50,
from glmtest.cpp:2:
glm/gtx/../detail/_vectorize.hpp:76:41: note: static glm::tvec4<R, P> glm::detail::functor1<R, T, P, glm::tvec4>::call(R (*)(T), const glm::tvec4<T, P>&) [with R = float; T = float; glm::precision P = (glm::precision)0u]
GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
^
glm/gtx/../detail/_vectorize.hpp:76:41: note: no known conversion for argument 1 from '<unresolved overloaded function type>' to 'float (*)(float)'
It appears that it can't find some functions from cmath - but these errors still remain if I include cmath before I include glm.
Any advice?
Upvotes: 1
Views: 2987
Reputation: 61
It appears that this is a bug with GLM version 0.9.7. Downgrading to 0.9.5 resolved the problem for me. It's being tracked as issue 405.
Upvotes: 2
Reputation: 16204
This compiles and runs just fine with gcc 4.8.2 at c++11 standard on my machine.
I get a series of warnings
/usr/include/glm/gtc/quaternion.inl:639:165: note: #pragma message: GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.
But if I change the code to
#define GLM_FORCE_RADIANS
#include "glm/vec3.hpp"
#include "glm/gtx/io.hpp"
#include <iostream>
using namespace std;
using glm::vec3;
int main () {
vec3 i_am_zero;
cout << i_am_zero << endl;
return 0;
}
then it compiles fine with -Wall -Werror
.
The glm header includes cmath
, so including it again shouldn't change things for you.
I am using GLM version 0.9.5. You might want to upgrade your GLM version maybe and / or compiler version?
Upvotes: 1