Reputation: 12905
A.as :
public class A {
public function getFunction():Function {
return function():void {
if(this is C) {
trace("C");
} else {
trace("not C");
}
}
}
public function func1():void {
var internalFunc:Function = getFunction();
internalFunc();
}
}
B.as :
public class B extends A implements C {
}
In some other class :
var b:B = new B();
B.func1();
Output is : "Not C"
I was expecting the trace output to be
"C"
Can someone explain why?
Upvotes: 3
Views: 178
Reputation: 15623
An anonymous function, if called directly, is scoped to the global object. If you trace this
inside it, you will see [object global]
instead of [object B]
, as you would, if this refered to b
.
A common workaround is using a closure:
var self:A = this;
return function():void {
if(self is C) {
trace("C");
} else {
trace("not C");
}
}
Please note however, the instance-members of a class defining an anonymous function are available from within. This works, because they are resolved at compile time.
edit in response to Amarghosh's question:
Yes, this
points to the global object, but that doesn't mean, you cannot access the instance members of the declaring class. This little piece of code should explain the details:
package {
import flash.display.Sprite;
public class Test extends Sprite {
private var foo:String = "foo";
public function Test() {
var anonymous:Function = function ():void {
trace(foo);//foo
trace(this.foo);//undefined
};
anonymous();
}
}
}
greetz
back2dos
Upvotes: 5
Reputation: 39408
A few things with the code that I assume are just typos?
The getFunction() method doesn't return anything and will thus cause a compiler error.
Your call code calls func1() as a static method, not as a method on an instance of the B. This will also cause a compiler error. I believe these are typos.
In my tests, using your modified code. The output is C. There must be something else going on with your code. Here are my mods to A:
public function getFunction():Function {
if(this is C) {
trace("C");
} else {
trace("not C");
}
return getFunction;
}
Here is my mod to the runnable code, which I put in creationComplete of an empty MXML Application file:
var b:B = new B();
b.func1();
I assume your "real world" code is more extensive than the sample and there must be something else going on.
Upvotes: 1