Reputation: 41
Brand new to c++, trying to figure out how to create a class that I can store a list of objects in.
I have a surface class with subclasses such as triangles, circles, ect. I'm trying to create a class called Scene, that I can store a list of all the surfaces.
Here's the header file for what I'm trying to do. How do you do this in c++?
class Scene
{
private:
//background color elements
float bgRed;
float bgGreen;
float bgBlue;
//array of different surfaces
Surface surfaces[]; //<--- What I want
public:
Scene();
addSurface(Surface s);
};
Upvotes: 2
Views: 1628
Reputation: 11434
There are many possibilities, here's a easy one with a std::vector
:
vector<Surface> surfaces;
...
addSurface(const Surface &s) //const and & are not strictly necessary, but better
{
surfaces.push_back(s);
}
...
//accessing like an array: surfaces[index]
//element count: surfaces.size()
This copies the passed objects (s
) while inserting. If you want the same object, so that changes in the vector affect the object "outside" too (and vice-versa), you'll need an additional pointer.
Also note that copying of an child class object of Surface will result in a pure Surface, without the child class part (object slicing). If you need that part, you'll need a pointer too (if you don't have one already).
//pointer variant
vector<Surface*> surfaces;
...
addSurface(Surface &s)
{
surfaces.push_back(&s);
}
Upvotes: 3