Reputation: 10321
In the last month I uploaded two Builds for TestFlight. On ItunesConnect, one has a size of 63MB, while the other is 160MB! To make it worse: It shows 195MB on TestFlight, and regarding other posts, it will be double the size on the App Store!
Frameworks / libraries I use:
.framework
items into the project..xcodeproj
into my app. regarding changes:
.xcodeproj
in my project.Regarding code:
Nothing big, just bug fixes.
I have bitcode disabled for my app because GCM doesn't support this yet, it is supported for the Facebook SDK and Alamofire.
I'm really wondering why the file size changed so dramatically. It is probably something around the release of Xcode 7, because the lower file size version was published while using Xcode 7 beta.
On Itunes Connect, it says: Supported Architectures: armv7, arm64
and Required Capabilities armv7
Is it a good thing to send a 32bit version of the app? Will this reduce file size? Will it reject my app?
Any ideas?
Upvotes: 3
Views: 4851
Reputation: 11341
Try popping open the .IPA and take a look at the file sizes. It might be useful to see what's causing the largest increase in your bundle size. Code by itself shouldn't be causing the size increases, so it's likely that you're including an asset that is causing the size increases.
If you have an IPA file, you can change the file extension to .zip
and double click to extract it. It should produce a "Payload" folder with the contents of the app inside.
Upvotes: 6