Reputation: 4648
Android layout/*.xml
file:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/locationMarker"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginBottom="30dp"
android:gravity="center"
android:orientation="vertical">
<TextView
android:id="@+id/locationMarkertext"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/rounded_corner_map"
android:gravity="center"
android:minWidth="180dp"
android:onClick="create"
android:paddingLeft="2dp"
android:paddingRight="2dp"
android:text="Pick the Location"
android:textColor="@android:color/white" />
<ImageView
android:id="@+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@android:color/transparent"
android:onClick="create"
android:src="@drawable/plus" />
</LinearLayout>
renders this:
I want to reuse that for iOS. Can that be exported to other formats (.svg
, .png
, etc) for re-use without re-creation? It needs transparency and .svg
seems preferable to .png
. I'd like only the displayed visible part to be clickable too.
Upvotes: 5
Views: 2472
Reputation: 12353
The equivalent technology in iOS is Apple's "autolayout" system.
It's quite easy to use once you get the hang of it; the fact is though like anything it's a specialist thing. And sure, you could just make a transparent PNG and use that as an image for a UIButton.
I would really suggest just using a "UIButton" in Apple, and play with the colors etc until you get a look that is OK -- although not identical to the other platform.
The two key points are
it's almost impossible, technically, to make apps look identical on different platforms
pretty much everyone agrees you should not try to do that; other than in games, allow elements like buttons etc. to be "natural" on each platform / os version.
BTW I have no idea why anyone would downvote your question. Cross-platform issues are one of the most critical in development today.
Upvotes: 4