Reputation: 476
void sendCommand(float t,char* cmd)
{
std::clock_t endwait;
double endwait = clock () + t * CLOCKS_PER_SEC ;
while (clock() < endwait) {}
if( clock() < endwait)
printf("\nThe waited command is =%s",cmd);
}
void Main()
{
sendCommand(3.0,"Command1");
sendCommand(2.0,"Command2");
printf("\nThe first value")
return 0;
}
i want to delay a function but my application should keep on running.
In the above code i want The first value to be printed first. than i want Command2 to be printed and Command1 should be the last to be printed.
Upvotes: 5
Views: 6574
Reputation: 48605
I think you need threads. You can do it like this:
#include <thread>
#include <chrono>
#include <iostream>
void sendCommand(float t, char const* cmd)
{
std::this_thread::sleep_for(std::chrono::milliseconds(int(t * 1000)));
std::cout << "\nThe waited command is = " << cmd << '\n';
}
int main()
{
// each function call on a new thread
std::thread t1(sendCommand, 3.0, "Command1");
std::thread t2(sendCommand, 2.0, "Command2");
// join the threads so we don't exit before they finish.
t1.join();
t2.join();
}
Upvotes: 3
Reputation: 9406
I prefer std::async
for this.
#include <chrono>
#include <thread>
#include <future>
#include <iostream>
void sendCommand(std::chrono::seconds delay, std::string cmd)
{
std::this_thread::sleep_for( delay );
std::cout << "\nThe waited command is =" << cmd;
}
int main()
{
auto s1 = std::async(std::launch::async, sendCommand, std::chrono::seconds(3),"Command1");
auto s2 = std::async(std::launch::async, sendCommand, std::chrono::seconds(2),"Command2");
std::cout << "\nThe first value" << std::flush;
s1.wait();
s2.wait();
return 0;
}
However, for a real design, I would create a scheduler (or preferably use an existing one) which manages a priority queue sorted by the delay time. Spawning a new thread for every command will quickly become a problem. Since you flagged the question for MS VIsual C++, take a look the PPL which implements task-based parallelism.
And as it a C++ question, I would stay away from the C stuff and not use printf
, CLOCK_PER_SEC
, char*
, clock
etc. You will quickly get into problems even with this simple example when you start using strings instead of the "Command1" literals. std::string
will help you here.
Upvotes: 9
Reputation: 19022
boost::asio
is nice because it doesn't require the overhead of multiple threads.
#include <iostream>
#include <boost/asio.hpp>
using namespace std;
int main()
{
boost::asio::io_service svc;
boost::asio::deadline_timer t0{svc};
boost::asio::deadline_timer t1{svc};
boost::asio::deadline_timer t2{svc};
t0.expires_from_now(boost::posix_time::seconds{1});
t1.expires_from_now(boost::posix_time::seconds{2});
t2.expires_from_now(boost::posix_time::seconds{3});
t2.async_wait([] (const boost::system::error_code& ec) { if(!ec) std::cout << "Greetings from t2!\n";});
t1.async_wait([] (const boost::system::error_code& ec) { if(!ec) std::cout << "Greetings from t1!\n";});
t0.async_wait([] (const boost::system::error_code& ec) { if(!ec) std::cout << "Greetings from t0!\n";});
svc.post([] () { std::cout << "I'm number one!\n";});
svc.run();
return 0;
}
Gives the output:
I'm number one!
Greetings from t0!
Greetings from t1!
Greetings from t2!
Upvotes: 0
Reputation: 947
You can do it in many ways depending upon your actual logic. Examles;:
1.you can you a global flag variable and check its state , when third print will complete you can set flag to 1,so next call will execute.
2.you can use a STACK .push all the function pointers in a STACK . and after that pop and execute.
3.MultiThreading. You can use it with proper synchronized way, but it will be complex. It depends upon your requirement.
Thanks !!!
Upvotes: 0