Reputation: 4019
I can't seem to control the duration of a simple Core Animation whether I use a CATransation or not.
The transaction completion code fires after my duration setting like I'd expect, but the rotation animation always takes about 0.5 seconds no matter what duration it's set to.
But if I comment out the last line that sets the transform, the animation moves at the proper speed, but then snaps back to the original rotation.
What am I missing?
class MyControl: NSControl {
var shapeLayer = CAShapeLayer()
required override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
self.wantsLayer = true
self.layerContentsRedrawPolicy = NSViewLayerContentsRedrawPolicy.OnSetNeedsDisplay
// create a triangle shape
let path = NSBezierPath()
path.moveToPoint(CGPointMake(45.0, 25.0))
path.lineToPoint(CGPointMake(5.0, 5.0))
path.lineToPoint(CGPointMake(5.0, 45.0))
path.lineToPoint(CGPointMake(45.0, 25.0))
path.closePath()
shapeLayer.frame = self.bounds
shapeLayer.path = path.toCGPath()
shapeLayer.fillColor = NSColor(red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0).CGColor
self.layer!.addSublayer(shapeLayer)
}
override func mouseUp(theEvent: NSEvent){
let duration = 2.0
let endAngle = -90.0
let startAngle = shapeLayer.valueForKey("transform.rotation")
CATransaction.begin()
CATransaction.setAnimationDuration(duration)
CATransaction.setAnimationTimingFunction(CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut))
CATransaction.setCompletionBlock({
Swift.print("this fires after 2 seconds")
})
let rotateAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotateAnimation.removedOnCompletion = true
rotateAnimation.autoreverses = false
rotateAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
rotateAnimation.duration = duration
rotateAnimation.fromValue = startAngle
rotateAnimation.toValue = endAngle.degreesToRadians
shapeLayer.addAnimation(rotateAnimation, forKey: rotateAnimation.keyPath)
CATransaction.commit()
// mystery line...
shapeLayer.transform = CATransform3DMakeRotation(endAngle.degreesToRadians, 0.0, 0.0, 1.0)
}
}
On a side note, I made use of a couple of useful extensions... toCGPath in NSBezierPath and degreesToRadians for CGFloat.
Upvotes: 1
Views: 3111
Reputation: 45
I think the problem is because your startAngle and endAngle. Try to change it like this. This works for me
private let startAngle: CGFloat = CGFloat(-M_PI_2)
private let endAngle: CGFloat = CGFloat(-M_PI_2) + CGFloat(M_PI * 2)
Upvotes: 0
Reputation: 6522
The reason why you are seeing this strange behaviour is usage of explicit CATransaction begin--commit. This will in turn add a nested CATransaction within the one already owned by the run loop. So what happens is, your inner transaction gets committed, but before the associated animations finish, you have an immediate new value for the transform. This will cause this glitch where your layer will just quickly rotate and vanish.
Instead of this, the straight forward way to do is 1. Create your animation 2. Set a delegate for your animation 3. In delegate call back set the target value you would want the layer to remain in.
override func mouseUp(theEvent: NSEvent){
let duration = 2.0
let endAngle = -90.0
let startAngle = shapeLayer.valueForKey("transform.rotation")
//Set up animation
let rotateAnimation = CABasicAnimation(keyPath: "transform.rotation")
rotateAnimation.removedOnCompletion = true
rotateAnimation.autoreverses = false
rotateAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
rotateAnimation.duration = duration
rotateAnimation.fromValue = startAngle
rotateAnimation.toValue = endAngle * 3.142/180
//Setup delegate
rotateAnimation.delegate = self
shapeLayer.addAnimation(rotateAnimation, forKey: @"rotationAnimation")
}
public override func animationDidStop(anim: CAAnimation, finished flag: Bool){
shapeLayer.transform = CATransform3DMakeRotation(CGFloat(-90.0 * 3.142/180), 0.0, 0.0, 1.0)
}
P.S: I have not run this code, and also note sure what value you want to set for the transform of your layer once the animation completes.
Upvotes: 1