Reputation: 4886
I am trying to make a view transform and kind of have a circle effect until it reaches certain points then it just fills a rectangle. This is for a material design project I am working on. All the code is in Swift 2.0 on an iOS 8 or above device.
func helloWorld(sender: UIButton) {
let point = sender.frame.origin
let rippleViewInitFrame: CGRect = CGRect(x: point.x, y: point.y, width: 4, height: 4)
let rippleView: UIView = UIView(frame: rippleViewInitFrame)
rippleView.backgroundColor = UIColor.MDColor.blue
let bounds: CGRect = CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: self.view.frame.size.height)
rippleView.layer.masksToBounds = true
rippleView.layer.cornerRadius = 2
self.view.addSubview(rippleView)
UIView.animateWithDuration(0.5, delay: 0.0, options: .CurveEaseInOut, animations: {
rippleView.transform = CGAffineTransformMakeScale(200.0, 200.0)
rippleView.bounds = bounds
}, completion: {
finished in
print(rippleView.frame.origin.x)
})
}
Currently the view just grows beyond the size of the screen.
The print statement returns -37176 instead of say 0. I want it to fill the screen and nothing more.
Upvotes: 1
Views: 602
Reputation: 2482
If you want it to fill a rectangle.
1) create a rectangular container UIView.
2) add your rippleView as a subview to this rectangular uiview.
set the clipsToBounds property to yes of your container view. and just do the animation.
let rectView = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100));
rectView.backgroundColor = UIColor.redColor()
// initialRippleView
let rippleView = UIView(frame: CGRect(x: 15, y: 15, width: 2, height: 2));
rippleView.backgroundColor = UIColor.whiteColor()
rippleView.cornerRadius = rippleView.width / 2;
rectView.addSubview(rippleView);
rectView.clipsToBounds = true;
UIView.animateWithDuration(5) { () -> Void in
rippleView.transform = CGAffineTransformMakeScale(100, 100);
}
Try in playground.
import UIKit
import XCPlayground
// the main View
let iPhone = UIView(frame: CGRect(x: 0, y: 0, width: 320, height: 568));
iPhone.backgroundColor = UIColor.greenColor();
// the rect View that will be the bounds of the animation
let rectView = UIView(frame: CGRect(x: 0, y: 0, width: 150, height: 150));
rectView.backgroundColor = UIColor.redColor()
rectView.center = iPhone.center;
// initialRippleView
let rippleView = UIView(frame: CGRect(x: 15, y: 15, width: 2, height: 2));
rippleView.layer.cornerRadius = 1;
rippleView.backgroundColor = UIColor.whiteColor()
iPhone.addSubview(rectView);
rectView.addSubview(rippleView);
// this property clips the drawings of subview to be clipped to the bounds of rectView.
rectView.clipsToBounds = true;
UIView.animateWithDuration(5) { () -> Void in
// you may need to calculate the right scale factor
rippleView.transform = CGAffineTransformMakeScale(200, 200);
}
// Playground stuff
XCPShowView("Container View", view: iPhone);
Upvotes: 2