Reputation: 536
Hey everyone so I have an Array private var frames:Array;
which I give value and initiate in my constructor function like so frames = [2, 3, 4, 5, 6, 7, 8];
Now I am trying to give a string value to each number in the array for my hitTest Function. I was thinking something on the lines of a for loop and giving them values there but having some issues here is what I have so far:
for (var i:int = 0; i < frames.length; i++)
{
var currentFrameNumber = frames[i];
//assign values to numbers in array
if (currentFrameNumber == 2)
{
trace("2_RED");
currentWires.sRed = "RED";
}
if (currentFrameNumber == 3)
{
trace("GREEN");
currentWires.sGreen = "GREEN";
}
if (currentFrameNumber == 4)
{
trace("BLUE");
currentWires.sBlue = "BLUE";
}
if (currentFrameNumber == 5)
{
trace("YELLOW");
currentWires.sYellow = "YELLOW";
}
if (currentFrameNumber == 6)
{
trace("WHITE");
currentWires.sWhite = "WHITE";
}
if (currentFrameNumber == 7)
{
trace("PURPLE");
currentWires.sPurple = "PURPLE";
}
if (currentFrameNumber == 8)
{
trace("BLACK");
currentWires.sBlack = "BLACK";
}
}
this doesn't work at all. I know I Am missing something crucial. Please any help would be appreciated thanks!
****************UPDATE****************
I have my array of Movie clips like so aClockArray = [playScreen.wire_5, playScreen.wire_6, playScreen.wire_7, playScreen.wire_8];
in my last post I finally figure out how to randomize the array with no repeat like so:
//Loop through wires and make them randomn generate color
for (var i:int = 0; i < aClockArray.length; i++)
{
var currentWires = aClockArray[i];
var randomFrame:uint = frames.splice(Math.floor(Math.random() * frames.length), 1);
//nWire = randomNumber(2, 8);
currentWires.gotoAndStop(randomFrame);
}
and above in my frames
for loop is where I assign the values to the numbers in the frames
array for my hitTest which I try to accomplish like so:
private function wireHitTestFunction():void
{
//Loop through wires and make them randomn generate color
for (var i:int = 0; i < aClockArray.length; i++)
{
var currentWires = aClockArray[i];
if (redCopper.hitTestObject(currentWires) && currentWires.sRed == "RED")
{
//trace("HIT_ RED");
hasRedWire = false;
redCopper.removeEventListener(MouseEvent.MOUSE_DOWN, redWireFunction);
redWire.removeEventListener(MouseEvent.MOUSE_UP, redWireFunction);
trace("HIT");
}
if (blueCopper.hitTestObject(currentWires) && currentWires.sBlue == "BLUE")
{
//trace("HIT_BLUE");
hasBlueWire = false;
blueCopper.removeEventListener(MouseEvent.MOUSE_DOWN, blueWireFunction);
blueWire.removeEventListener(MouseEvent.MOUSE_UP, blueWireFunction);
trace("HIT");
}
I cant seem to figure this out lost in code haha. I probably have it set up really badly.
basically the game is I have 7 colored wires on the stage that the user can drag and place inside the correct color slot. It was working fine until I had added the var randomFrame:uint = frames.splice(Math.floor(Math.random() * frames.length), 1);
I had to change things around. It was working fine when my original code was like so:
//Loop through wires and make them randomn generate color
for (var i:int = 0; i < aClockArray.length; i++)
{
var currentWires = aClockArray[i];
//var randomFrame:uint = frames.splice(Math.floor(Math.random() * frames.length), 1);
nWire = randomNumber(2, 8);
currentWires.gotoAndStop(nWire);
//If any of the Wires lands on 2,3,etc.. Assign Color for Hit Test
if (nWire == 2)
{
trace("2_RED");
currentWires.sRed = "RED";
}
if (nWire == 3)
{
trace("GREEN");
currentWires.sGreen = "GREEN";
}
if (nWire == 4)
{
trace("BLUE");
currentWires.sBlue = "BLUE";
}
if (nWire == 5)
{
trace("YELLOW");
currentWires.sYellow = "YELLOW";
}
if (nWire == 6)
{
trace("WHITE");
currentWires.sWhite = "WHITE";
}
if (nWire == 7)
{
trace("PURPLE");
currentWires.sPurple = "PURPLE";
}
if (nWire == 8)
{
trace("BLACK");
currentWires.sBlack = "BLACK";
}
}
Upvotes: 0
Views: 52
Reputation: 2737
I'm not sure exactly what issue you're seeing, and it's hard to know exactly what's going on without seeing the entire code, but I'll take a stab at it...
rather than currentWire.sRed = "RED";
use a single variable to represent the current color, like so:
currentWire.color = "RED";
then..
if (redCopper.hitTestObject(currentWires) && currentWires.color== "RED")
{
//trace("HIT_ RED");
hasRedWire = false;
redCopper.removeEventListener(MouseEvent.MOUSE_DOWN, redWireFunction);
redWire.removeEventListener(MouseEvent.MOUSE_UP, redWireFunction);
trace("HIT");
}
if (blueCopper.hitTestObject(currentWires) && currentWires.color== "BLUE")
{
//trace("HIT_BLUE");
hasBlueWire = false;
blueCopper.removeEventListener(MouseEvent.MOUSE_DOWN, blueWireFunction);
blueWire.removeEventListener(MouseEvent.MOUSE_UP, blueWireFunction);
trace("HIT");
}
Upvotes: 1