Reputation: 359
Ever since i updated to the GM version of encode 7 I've been unable to use the simulator. I used to get an error, but when I updated to the official release (through app store) that stopped. Now it says "running [name of app] on iPhone [model]". When I look in the force quit menu it says not responding
When I press "stop" it continues to show the same message. When closed and reopened it says "Build succeeded at... etc.", so I'm quite certain that the problem lies in the simulator and not the copy of xcode.
I've tried projects that worked before, including one that I downloaded from the apple guide (I figured that would have to work if there was some problem with the code in my other projects).
Upvotes: 3
Views: 5953
Reputation: 10063
It took me an embarrassingly long time to figure out what I was doing wrong...
I had selected the wrong project to build. That is: the selector to the left of the device selector was set to a Library that my project was using rather then the main project.
After selecting my main project my simulator started to start in the normal fashion.
Upvotes: 0
Reputation: 534
I have same problem, i just quit all application, and shutdown Mac, and restart it.
And I have my iPhone simulator working fine.
This problem occurs because of unexpected power off of Mac.
Upvotes: 8
Reputation: 1176
I had a similar problem.
Did you try to go to Window -> Devices , then once that window is opened at the bottom left click on the + and add a device?
Upvotes: 0