Reputation: 165
For some reason my data is being save twice to the model. why is viewdidload
running twice? this controller purpose is to be a scoreboard. it is populated by data using core data. Ive tried deleting the tablecontroller and adding a new one.
import UIKit
class ScoreboardTableViewController: UITableViewController {
var model = scoreboardModel.sharedInstance
var numbers = [9,12,9]// [Int]()
var timer = "k"
var date = "thedateToday"
override func viewDidLoad() {
super.viewDidLoad()
var count = numbers.count
var x = String(count)
if(timer != "k"){
model.saveScoreboard(date, numsMemorized: x,time: timer)
println("saved!")
}
model.getScoreboards()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
// MARK: - Table view data source
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return model.scoreboard.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cellll", forIndexPath: indexPath) as UITableViewCell
let score = model.getScore(indexPath)
cell.textLabel!.text = ("\(score.numsMemorized) | \(score.time)")
return cell
}
}
The view that segues to the ScoreboardTableViewController is:
import UIKit
class PracticeReciteController: UIViewController, UITextFieldDelegate {
var theTime = ""
@IBOutlet weak var howManyCorrect: UILabel!
var numbers = [9,12,9]
var x = 0
@IBOutlet weak var textField: UITextField!
var howManyCorrectNum = 0
override func viewDidLoad() {
super.viewDidLoad()
var outof = numbers.count
howManyCorrect.text = "\(howManyCorrectNum) / \(outof)"
textField.delegate = self;
textField.addTarget(self, action:"edited", forControlEvents:UIControlEvents.EditingChanged)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func edited() {
//[todo] if on last number in array & correct. endgame/collectscore
var userInput = textField.text.toInt()
if numbers[x] == userInput{
if x+1 == numbers.count{
performSegueWithIdentifier("scoreboardIdentifier", sender: self)
}
//println("correct")
x++
howManyCorrect.text = String(x) + "/" + String(numbers.count)
//I set here timer so if user enter correct input then it will remove text after some time
var timer = NSTimer.scheduledTimerWithTimeInterval(0.8, target: self, selector: Selector("resetText"), userInfo: nil, repeats: false)
}else if userInput?.isDouble() == numbers[x].isDouble(){
println("incorrect")
}
else{
println("huh?")
}
}
//This method will call after some time use if user enter correct input
func resetText(){
textField.text = ""
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
var DestViewController = segue.destinationViewController as ScoreboardTableViewController
DestViewController.numbers = numbers
DestViewController.timer = theTime
}
}
Upvotes: 6
Views: 13021
Reputation: 649
This is old issue, but what I found is ..
In Swift, if you access the view of uiviewcontroller like
enter @IBOutlet weak var searchTextField: UITextField! {
didSet {
self.searchTextField.borderStyle = .none
self.searchTextField.keyboardType = .default
self.searchTextField.placeholder = "Search"
let width = (self.view.frame.width - 114)
self.searchTextField.frame = CGRect.init(origin: searchTextField.frame.origin, size: CGSize.init(width: width, height: searchTextField.frame.height))
}
}
Then it will call viewDidLoad in that stage first, then it will call viewDidLoad as lifecycle.
Upvotes: 0
Reputation: 3764
The question was being answered many times before : viewDidLoad getting called twice on rootViewController at launch
Anyway, one important advice for you: don't put any code that will broke your app/data in viewDidLoad
. The viewDidLoad
not assumed to be called only once in ViewController's lifecycle
Upvotes: 3