Nishad Arora
Nishad Arora

Reputation: 304

how to use writeToFile to save image in document directory?

// directoryPath is a URL from another VC
@IBAction func saveButtonTapped(sender: AnyObject) {
            let directoryPath           =  NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0] as NSURL
            let urlString : NSURL       = directoryPath.URLByAppendingPathComponent("Image1.png")
            print("Image path : \(urlString)")
            if !NSFileManager.defaultManager().fileExistsAtPath(directoryPath.absoluteString) {
                UIImageJPEGRepresentation(self.image, 1.0)!.writeToFile(urlString.absoluteString, atomically: true)
                displayImageAdded.text  = "Image Added Successfully"
            } else {
                displayImageAdded.text  = "Image Not Added"
                print("image \(image))")
            }
        }

I am not getting any error but the Image is not getting saved in the document.

Upvotes: 26

Views: 48434

Answers (8)

Leo Dabus
Leo Dabus

Reputation: 236538

The problem there is that you are checking if the folder not exists but you should check if the file exists. Another issue in your code is that you need to use url.path instead of url.absoluteString. You are also saving a jpeg image using a "png" file extension. You should use "jpg".

edit/update:

Swift 4.2 or later

do {
    // get the documents directory url
    let documentsDirectory = try FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false)
    print("documentsDirectory:", documentsDirectory.path)
    // choose a name for your image
    let fileName = "image.jpg"
    // create the destination file url to save your image
    let fileURL = documentsDirectory.appendingPathComponent(fileName)
    // get your UIImage jpeg data representation and check if the destination file url already exists
    if let data = image.jpegData(compressionQuality:  1),
        !FileManager.default.fileExists(atPath: fileURL.path) {
        // writes the image data to disk
        try data.write(to: fileURL)
        print("file saved")
    }
} catch {
    print("error:", error)
}

To write the image at the destination regardless if the image already exists or not you can use .atomic options, if you would like to avoid overwriting an existing image you can use withoutOverwriting instead:

try data.write(to: fileURL, options: [.atomic])

Upvotes: 52

Ioannis
Ioannis

Reputation: 21

Answer for Swift 5.x

func saveImageToDocumentsDirectory() {
        let directoryPath =  try! FileManager().url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
        let urlString : NSURL = directoryPath.appendingPathComponent("Image1.png") as NSURL
            print("Image path : \(urlString)")
        if !FileManager.default.fileExists(atPath: urlString.path!) {
            do {
                try self.image.jpegData(compressionQuality: 1.0)!.write(to: urlString as URL)
                print ("Image Added Successfully")
            } catch {
                print ("Image Not added")
            }
        }
    }

Note : image = your declared image.

Upvotes: 1

Asad Ali Choudhry
Asad Ali Choudhry

Reputation: 5271

Although the answers are correct, I want to share utility functions for this purpose. You can use the following 2 methods to save and Image in Documents Directory and then load an image from Documents Directory. Here you can find the Detailed Article.

public static func saveImageInDocumentDirectory(image: UIImage, fileName: String) -> URL? {

        let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!;
        let fileURL = documentsUrl.appendingPathComponent(fileName)
        if let imageData = UIImagePNGRepresentation(image) {
            try? imageData.write(to: fileURL, options: .atomic)
            return fileURL
        }
        return nil
    }

public static func loadImageFromDocumentDirectory(fileName: String) -> UIImage? {

        let documentsUrl = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!;
        let fileURL = documentsUrl.appendingPathComponent(fileName)
        do {
            let imageData = try Data(contentsOf: fileURL)
            return UIImage(data: imageData)
        } catch {}
        return nil
    }

Upvotes: 1

Naresh
Naresh

Reputation: 17932

In Swift 4.2 and Xcode 10.1

func saveImageInDocsDir() {

    let image: UIImage? = yourImage//Here set your image
    if !(image == nil) {
        // get the documents directory url
        let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
        let documentsDirectory = paths[0] // Get documents folder
        let dataPath = URL(fileURLWithPath: documentsDirectory).appendingPathComponent("ImagesFolder").absoluteString //Set folder name
        print(dataPath)
        //Check is folder available or not, if not create 
        if !FileManager.default.fileExists(atPath: dataPath) {
            try? FileManager.default.createDirectory(atPath: dataPath, withIntermediateDirectories: true, attributes: nil) //Create folder if not
        }

        // create the destination file url to save your image
        let fileURL = URL(fileURLWithPath:dataPath).appendingPathComponent("imageName.jpg")//Your image name
        print(fileURL)
        // get your UIImage jpeg data representation
        let data = UIImageJPEGRepresentation(image!, 1.0)//Set image quality here
        do {
            // writes the image data to disk
            try data?.write(to: fileURL, options: .atomic)
        } catch {
            print("error:", error)
        }
    }
}

Upvotes: 1

daviddna
daviddna

Reputation: 163

An extension method in swift 4.2

import Foundation
import UIKit

extension UIImage {

    func saveToDocuments(filename:String) {
        let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
        let fileURL = documentsDirectory.appendingPathComponent(filename)
        if let data = self.jpegData(compressionQuality: 1.0) {
            do {
                try data.write(to: fileURL)
            } catch {
                print("error saving file to documents:", error)
            }
        }
    }

}

Upvotes: 6

Roxana
Roxana

Reputation: 271

This is my answer for Swift 3, combining the 2 answers above:

let documentsDirectoryURL = try! FileManager().url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
// create a name for your image
let fileURL = documentsDirectoryURL.appendingPathComponent("Savedframe.png")


if !FileManager.default.fileExists(atPath: fileURL.path) {
    do {
        try UIImagePNGRepresentation(imageView.image!)!.write(to: fileURL)
            print("Image Added Successfully")
        } catch {
            print(error)
        }
    } else {
        print("Image Not Added")
}

Upvotes: 27

James Bush
James Bush

Reputation: 1525

Put the image in an NSData object; writing to a file with this class is a breeze, and it'll make the file size smaller.

By the way, I recommend NSPurgeableData. After saving the image, you can mark the object as purgeable, which will keep memory consumption. That may be a problem with your app, but might be with another you're crowding out.

Upvotes: 1

Nishad Arora
Nishad Arora

Reputation: 304

@IBAction func saveButtonTapped(sender: AnyObject) {
let directoryPath           =  try! NSFileManager().URLForDirectory(.DocumentDirectory, inDomain: .UserDomainMask, appropriateForURL: nil, create: true)    
let urlString : NSURL       = directoryPath.URLByAppendingPathComponent("Image1.png")
    print("Image path : \(urlString)")
    if !NSFileManager.defaultManager().fileExistsAtPath(urlString.path!) {
        UIImageJPEGRepresentation(self.image, 1.0)!.writeToFile(urlString.path! , atomically: true)
        displayImageAdded.text  = "Image Added Successfully"
    } else {
        displayImageAdded.text  = "Image Not Added"
        print("image \(image))")
    }
}

Upvotes: 1

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