Reputation: 743
I am making a small matching game in javascript. Why does the onclick listener stop working after the first successful attempt. How do I rectify this issue.
I am expecting the listener to be attached to the last child element of the div with id "leftSide" even after I refresh all nodes by removing old nodes first.
<!DOCTYPE html>
<html>
<head>
<title>Matching Game</title>
<style>
img {
position: absolute;
}
div {
position: absolute;
width: 500px;
height: 500px;
}
#rightSide {
left: 500px;
border-left: 1px solid black;
}
</style>
</head>
<body>
<h2>Matching Game</h2>
<p>Click on the extra smile on the left</p>
<div id="leftSide"></div>
<div id="rightSide"></div>
<script>
var numberOfFaces = 5;
var theLeftSide = document.getElementById("leftSide");
var theRightSide = document.getElementById("rightSide");
function generateFaces() {
for (var i=0; i<=numberOfFaces; i++) {
new_img = document.createElement("img");
new_img.src="smile.png";
new_img.style.top=String(Math.floor(Math.random()*400))+"px";
new_img.style.left=String(Math.floor(Math.random()*400))+"px";
theLeftSide.appendChild(new_img);
}
// Clone all images to right side
leftSideImages = theLeftSide.cloneNode(true);
leftSideImages.removeChild(leftSideImages.lastChild);
theRightSide.appendChild(leftSideImages);
}
generateFaces()
var theBody = document.getElementsByTagName("body")[0];
theBody.onclick = function gameOver() {
alert("Game Over!");
theBody.onclick = null;
theLeftSide.lastChild.onclick = null;
};
theLeftSide.lastChild.onclick = function nextLevel(event) {
// remove child nodes
while (theLeftSide.firstChild) {
theLeftSide.removeChild(theLeftSide.firstChild);
}
while (theRightSide.firstChild) {
theRightSide.removeChild(theRightSide.firstChild);
}
// new nodes
event.stopPropagation();
numberOfFaces += 5;
generateFaces();
};
</script>
</body>
</html>
Upvotes: 1
Views: 1453
Reputation:
you could try something like this:
<!DOCTYPE html>
<html>
<head>
<title>Matching Game</title>
<style>
img {
position: absolute;
}
div {
position: absolute;
width: 500px;
height: 500px;
}
#rightSide {
left: 500px;
border-left: 1px solid black;
}
</style>
</head>
<body>
<h2>Matching Game</h2>
<p>Click on the extra smile on the left</p>
<div id="leftSide"></div>
<div id="rightSide"></div>
<script>
var numberOfFaces = 5;
var theLeftSide = document.getElementById("leftSide");
var theRightSide = document.getElementById("rightSide");
var clickLastChild = function clickLastChild() {
// remove child nodes
theLeftSide.lastChild.onclick = function (event) {
while (theLeftSide.firstChild) {
theLeftSide.removeChild(theLeftSide.firstChild);
}
while (theRightSide.firstChild) {
theRightSide.removeChild(theRightSide.firstChild);
}
// new nodes
event.stopPropagation();
numberOfFaces += 5;
generateFaces();
};
};
function generateFaces() {
for (var i = 0; i <= numberOfFaces; i++) {
new_img = document.createElement("img");
new_img.src = "smile.png";
new_img.style.top = String(Math.floor(Math.random() * 400)) + "px";
new_img.style.left = String(Math.floor(Math.random() * 400)) + "px";
theLeftSide.appendChild(new_img);
}
// Clone all images to right side
leftSideImages = theLeftSide.cloneNode(true);
leftSideImages.removeChild(leftSideImages.lastChild);
theRightSide.appendChild(leftSideImages);
clickLastChild();
}
generateFaces();
var theBody = document.getElementsByTagName("body")[0];
theBody.onclick = function gameOver() {
alert("Game Over!");
theBody.onclick = null;
theLeftSide.lastChild.onclick = null;
};
clickLastChild();
</script>
</body>
</html>
Upvotes: 1
Reputation: 11725
The problem is when you attach an event handler to an element, when that element is destroyed, the event is gone too (when the GC cleans). The theLeftSide.lastChild
doesn't creates a reference to whatever last child element of theLeftSide
is. It creates a reference to the current last child.
You must change the place you add the event handler to inside your generateFaces
function, so everytime you change the theLeftSide
children, you get again the last child, and add the event.
Take a look at the example below:
<!DOCTYPE html>
<html>
<head>
<title>Matching Game</title>
<style>
img {
position: absolute;
}
div {
position: absolute;
width: 500px;
height: 500px;
}
#rightSide {
left: 500px;
border-left: 1px solid black;
}
</style>
</head>
<body>
<h2>Matching Game</h2>
<p>Click on the extra smile on the left</p>
<div id="leftSide"></div>
<div id="rightSide"></div>
<script>
var numberOfFaces = 5;
var theLeftSide = document.getElementById("leftSide");
var theRightSide = document.getElementById("rightSide");
function generateFaces() {
for (var i = 0; i <= numberOfFaces; i++) {
new_img = document.createElement("img");
new_img.src = "http://www.webgranth.com/wp-content/uploads/2012/03/smile.png";
new_img.style.top = String(Math.floor(Math.random() * 400)) + "px";
new_img.style.left = String(Math.floor(Math.random() * 400)) + "px";
theLeftSide.appendChild(new_img);
}
// Clone all images to right side
leftSideImages = theLeftSide.cloneNode(true);
leftSideImages.removeChild(leftSideImages.lastChild);
theRightSide.appendChild(leftSideImages);
theLeftSide.lastChild.onclick = nextLevel;
}
generateFaces()
var theBody = document.getElementsByTagName("body")[0];
theBody.onclick = function gameOver() {
alert("Game Over!");
theBody.onclick = null;
theLeftSide.lastChild.onclick = null;
};
function nextLevel(event) {
// remove child nodes
while (theLeftSide.firstChild) {
theLeftSide.removeChild(theLeftSide.firstChild);
}
while (theRightSide.firstChild) {
theRightSide.removeChild(theRightSide.firstChild);
}
// new nodes
event.stopPropagation();
numberOfFaces += 5;
generateFaces();
};
</script>
</body>
</html>
Note: I've simpled changed the theLeftSide.lastChild.onclick = function nextLevel(event) {
, to a simple function declaration: function nextLevel(event) {
, and then added the event handler inside the generateFaces
function: theLeftSide.lastChild.onclick = nextLevel;
.
Upvotes: 1
Reputation: 3201
Here i made fully working jsfiddle
You have to call generateFaces()
from game over scenario also.
And yes as @epascarello mentioned, you are losing click events as you are setting them to null.
Upvotes: 0
Reputation: 207537
Because you set the onclick to false
theBody.onclick = null;
theLeftSide.lastChild.onclick = null;
when you click the tbody.
Upvotes: -1