Reputation: 2999
I am using Directional Lights on my 2.5D scene. I have multiple spotlights going across the level, but when they overlap the brightness is ugly.
Is there any way to maintain the same brightness on a material regardless if there is 1 light shining on it or 2?
Upvotes: 0
Views: 523
Reputation: 143
I think the problem might be that you are using gamma colorspace instead of linear. Try to go to Edit -> Project Settings -> Player -> Other Settings and change the colorspace mode.
At first it might destroy the entire ilumination of the scene but if you tweek the lights, in the end, you'll have much better results.
Upvotes: 1