Reputation: 161
I'm learning openGL. I have a background layout with 3D object and a HUD layer with some button. The HUD layer have to stay top.
I set my SurfaceView to transparent, but need use setZOrderOnTop(true) for the transparent SurfaceView. Then the 3D object cover the HUD. How "convert" my SurfaceView to transparent without change the zindex? I read all similar topic in StackOverflow, but didn't help.
pls don't link other topic because I read all.
Upvotes: 3
Views: 1728
Reputation: 5468
setZOrderOnTop()
works, but it means that you cannot have anything above a transparent SurfaceView
, which is unfortunate.
Upvotes: 1