Reputation: 4045
I have a camera set up in LibGDX which draws what is a HUD-like layer of buttons and status. In the middle of this, I want a block of text, which could be longer than the screen, so I want to be able to pan around it using gestures.
I was thinking, the way to do this would be to define a second camera, with an large viewport, i.e.:
textCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
textCamera.setToOrtho(true, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
And then apply it to my batch before writing out the bulk of the text. However, how can I restrict it such that this textCamera will only ever draw contents to the screen between, say, (0, 100) -> (600, 800). In this case the screen width, just for example, is 600 wide, and the height is maybe 1000 so I want to leave a gap at the top and bottom.
So, basically I want a big viewport, write all text out to viewport, be able to view it at 1:1 scale, but also be able to pan around the text. Just like you do when you pan up and down a website while surfing on an Android.
Upvotes: 1
Views: 407
Reputation: 25177
I think you want a scissor stack? This lets you define a rectangular sub-region of the display to render to, and only pixels inside that rectangle will be rendered.
One of the answers to this question has an example of using the scissor stack: https://gamedev.stackexchange.com/questions/67024/how-do-i-crop-a-cameras-viewport
The libgdx scissorstack wiki page is pretty weak, but shows how to use it with a SpriteBatch
.
Upvotes: 1
Reputation: 13571
You should create second stage for a HUD and then add to it ActorGestureListener with defined pan method. You can easily control its camera position by checking if the position is not bigger/lower than some value in the method.
Stage hudStage; //create it with even the same viewport as stage and add to it all hud's actors
...
hudStage.addListener(aListener);
...
final float MAX_X = 100, MIN_X = -100, MAX_Y = 100, MIN_Y = -100;
ActorGestureListener aListener = new ActorGestureListener()
{
@Override
public void pan(InputEvent event, float x, float y, float deltaX, float deltaY)
{
//if you want to move slower you can divide deltaX and deltaY by some value like:
//deltaX /= 5f;
if( stage.getCamera().position.x + deltaX < MAX_X && stage.getCamera().position.x + deltaX > MIN_X )
{
stage.getCamera().position.x += deltaX;
}
if( stage.getCamera().position.y + deltaY < MAX_Y && stage.getCamera().position.y + deltaY > MIN_Y )
{
stage.getCamera().position.y += deltaY;
}
}
};
Upvotes: 1