Danoli3
Danoli3

Reputation: 3233

Cocos2d-x iOS CocosDenshion Sound Player - Play at certain time MS

Using Cocos2d 3.

I am trying to work out how it is possible to play a sound or music from a certain time / millisecond within the loaded effect / sound.

Essentially a setTime method for the cocosDenshion class?

Anyone have any ideas? Or is this something I could contribute?

Upvotes: 0

Views: 217

Answers (2)

amisha.beladiya
amisha.beladiya

Reputation: 363

You can call the schedular after a certain a time like

code

  this->scheduleOnce(schedule_selector(HelloWorld::sound_method), 0.5);
void Helloworld::sound_method(float ty)
{     CocosDenshion::SimpleAudioEngine::getInstance( )->playEffect("Byuuton_yap.mp3");   }

here 0.5 is time ,sound_method call after 0.5 second. i hope,this answer help someone

Upvotes: 2

Makalele
Makalele

Reputation: 7521

You can do this:

auto sae = CocosDenshion::SimpleAudioEngine::getInstance();

someSprite->runAction(Sequence::createWithTwoActions(DelayTime::create(time), CallFunc::create([&](){ sae->playEffect("mySound.wav"); })));

Wav should have smallest delay than other extension.

You can also preload it:

sae->preloadEffect("mySound.wav");

Still it's no guaranteed you will here it in perfect timing if you need high precision, but that's a hardware problem.

Upvotes: 1

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