Reputation: 7
I'm having a problem with completing this code. I'm not sure how to implement 'struct' in here for the rectangle points p1.x
, p2.x
and p1.y
, and p2.y
. How would I continue to go about this problem?
Should I use CGPoint?
struct coordinates
{
int x, y;
};
BOOL rectOverlap (int p1, int p2, int q1, int q2)
// getting error: "member reference base type 'int' is not a structure or union"
// on the "if" statement.
{
if (p1.x > q2.x || q2.x > p1.x || p1.y < q2.y || q2.y < p1.y) { //this line error
return false;
} else {
return true;
}
}
int main(int argc, const char * argv[]) {
@autoreleasepool {
//nothing here yet.
}
return 0;
}
Upvotes: 0
Views: 72
Reputation: 5499
In objc there is a struct to define a rectangle called CGRect
.
You can create one with the method CGRectMake
Then you should use the method CGRectIntersectsRect
which determines if two CGRect
overlap or not. Its documentation is here
Upvotes: 2