Reputation: 602
The problem is simple: window
doesn't rendering and refresh, until the program is finished. It just doesn't show anything.
And I want to see the window even if the long cycle is not finished yet.
I will be very grateful for any help!
#include <QtGui>
#include <QtQml>
int main(int _nArgCount, char * _pArgValues[]) {
QApplication app(_nArgCount, _pArgValues);
//QMLblock
QString strQmlPath = "../main.qml";
QQmlApplicationEngine engine;
QQmlComponent pComponent(&engine, strQmlPath);
if( pComponent.status()==QQmlComponent::Error )
{ qDebug()<<"Error:"<<pComponent.errorString();
return app.exec();
}
QObject * pQmlObject = pComponent.create();
QObject * pWindow = pQmlObject->findChild<QObject*>("initStateGui");
QObject * pWindowNext = pQmlObject->findChild<QObject*>("searchRemovableGui");
pWindow->setProperty("visible","false");
pWindowNext->setProperty("visible","true");
QObject * pList = pQmlObject->findChild<QObject*>("devicesList");
QStringList s;
QString str;
s.append("3");
pList->setProperty("model",s);
for (int i=0; i<5; i++){
s.append(str.number(i));
pList->setProperty("model",s);
}
return app.exec();
}
And my QML (I don't think it's needed, but anyway):
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Window 2.2
QtObject {
property real defaultSpacing: 10
property SystemPalette palette: SystemPalette { }
property var controlWindow: Window {
width: 500
height: 500
color: palette.window
title: "Updater"
visible: true
//init state
Column {
id: initStateGui
objectName: "initStateGui"
anchors.fill: parent
anchors.margins: defaultSpacing
spacing: defaultSpacing
property real cellWidth: initStateGui.width / 3 - spacing
visible: true
Text { text: "Init state" }
Grid {
id: grid
columns: 3
spacing: defaultSpacing
width: parent.width
Button {
id: showButton
width: initStateGui.cellWidth
text: "Cancel"
onClicked: Qt.quit()
}
Button {
id: initStateContinue
objectName: "initStateContinue"
width: initStateGui.cellWidth
text: "Continue"
signal sigInitStateContinue()
onClicked: initStateContinue.sigInitStateContinue()
}
}
Text {
id: textLabel
text: "Welcome to the updater!"
}
Rectangle {
id: horizontalRule
color: "black"
width: parent.width
height: 1
}
}
//updater update state
Column {
id: updaterUpdateGui
objectName: "updaterUpdateGui"
anchors.fill: parent
anchors.margins: defaultSpacing
spacing: defaultSpacing
visible: false
property real cellWidth: initStateGui.width / 3 - spacing
Text { text: "UpdaterUpdate State" }
Grid {
id: grid1
columns: 3
spacing: defaultSpacing
width: parent.width
Button {
id: showButton1
width: initStateGui.cellWidth
text: "Cancel"
onClicked: Qt.quit()
}
Button {
id: updaterUpdateContinue
objectName: "updaterUpdateContinue"
width: initStateGui.cellWidth
text: "Continue"
signal sigUpdaterUpdateContinue()
onClicked: updaterUpdateContinue.sigUpdaterUpdateContinue()
}
}
Text {
text: "Update is started!"
}
Rectangle {
id: horizontalRule1
color: "black"
width: parent.width
height: 1
}
}
//removable Search gui
Column {
id:searchRemovableGui
objectName: "searchRemovableGui"
anchors.fill: parent
anchors.margins: defaultSpacing
spacing: defaultSpacing
visible: false
property real cellWidth: initStateGui.width / 3 - spacing
Text { text: "Removable search State" }
Grid {
id: grid2
columns: 3
spacing: defaultSpacing
width: parent.width
Button {
id: showButton2
width: initStateGui.cellWidth
text: "Cancel"
onClicked: Qt.quit()
}
}
Text {
text: "Searching for removable, please wait...!"
}
ListView {
id:devicesList
objectName:"devicesList"
width: 100; height: 500
model: myModel
delegate: Rectangle {
height: 15
width: 100
Text { text: modelData }
}
}
}
}
}
Addition: i don't need threads, i need to see the freezed window with the caption.
I see it if i add the button, and begin cycle after the button is pressed. Without the button the window doesn't rendering, and i can't find how to do it.
Upvotes: 0
Views: 597
Reputation: 602
It's impossible to realize in one thread. Only moving long process to another thread allows to render GUI.
Upvotes: 1