Reputation: 33996
I'm directly modifying an object position by moving it around with the mouse button.
Vector3 touchPosition = Camera.main.ScreenToWorldPoint (Input.mousePosition);
Vector3 touchPosition = new Vector3 (touchPosition.x, touchPosition.y, transform.position.z);
touchPosition.z = transform.position.z;
if(Input.GetMouseButton(0)) {
transform.position = newPosition;
}
What I want to find out is what is the average velocity of the object in the last few frames. Any idea how to do this?
Upvotes: 0
Views: 820
Reputation: 8193
Probably would look something like this:
Vector3 velocity;
Vector3 lastPosition = transform.position;
Vector3 touchPosition = Camera.main.ScreenToWorldPoint (Input.mousePosition);
Vector3 touchPosition = new Vector3 (touchPosition.x, touchPosition.y, transform.position.z);
touchPosition.z = transform.position.z;
if(Input.GetMouseButton(0)) {
transform.position = newPosition;
velocity = (newPosition - lastPosition) / Time.deltaTime;
}
Upvotes: 1