John Doe
John Doe

Reputation: 1609

How to use flash to take picture on custom camera?

I've looked everywhere and I can't figure out how to toggle the flash in such a way when I take a picture it flashes 4 times like it does on the iPhone camera.

I'm using this function to toggle the flash...

func toggleFlash() {
    let device = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
    if (device.hasTorch) {
        device.lockForConfiguration(nil)
        if (device.torchMode == AVCaptureTorchMode.On) {
            device.torchMode = AVCaptureTorchMode.Off
        } else {
            device.setTorchModeOnWithLevel(1.0, error: nil)
        }
        device.unlockForConfiguration()
    }
}

And I use this function to take a picture...

func didPressTakePhoto(){
    if let videoConnection = stillImageOutput?.connectionWithMediaType(AVMediaTypeVideo){
        videoConnection.videoOrientation = AVCaptureVideoOrientation.Portrait
        stillImageOutput?.captureStillImageAsynchronouslyFromConnection(videoConnection, completionHandler: {
            (sampleBuffer, error) in

            if sampleBuffer != nil {

                var imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(sampleBuffer)
                var dataProvider  = CGDataProviderCreateWithCFData(imageData)
                var cgImageRef = CGImageCreateWithJPEGDataProvider(dataProvider, nil, true, kCGRenderingIntentDefault)

                var image:UIImage!

                if self.camera == true {
                    image = UIImage(CGImage: cgImageRef, scale: 1.0, orientation: UIImageOrientation.Right)

                } else {
                    image = UIImage(CGImage: cgImageRef, scale: 1.0, orientation: UIImageOrientation.LeftMirrored)

                }
                self.tempImageView.image = image
                self.tempImageView.hidden = false
            }


        })
    }


}

Upvotes: 1

Views: 782

Answers (1)

Charles Truluck
Charles Truluck

Reputation: 981

Here's a very messy way. Not clean.

func didPressTakePhoto(){

toggleFlash()
sleep(1)
toggleFlash()

if let videoConnection = stillImageOutput?.connectionWithMediaType(AVMediaTypeVideo){
    videoConnection.videoOrientation = AVCaptureVideoOrientation.Portrait
    stillImageOutput?.captureStillImageAsynchronouslyFromConnection(videoConnection, completionHandler: {
        (sampleBuffer, error) in

        if sampleBuffer != nil {

            toggleFlash()

            var imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(sampleBuffer)
            var dataProvider  = CGDataProviderCreateWithCFData(imageData)
            var cgImageRef = CGImageCreateWithJPEGDataProvider(dataProvider, nil, true, kCGRenderingIntentDefault)

            var image:UIImage!
            if self.camera == true {
                image = UIImage(CGImage: cgImageRef, scale: 1.0, orientation: UIImageOrientation.Right)

            } else {
                image = UIImage(CGImage: cgImageRef, scale: 1.0, orientation: UIImageOrientation.LeftMirrored)

            }
            self.tempImageView.image = image
            self.tempImageView.hidden = false
        }


    })
}


}

It's very messy, just an idea. You could also use an NSTimer to fire it twice.

Upvotes: 1

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