Reputation: 1271
I am using FabricJS to draw circle in canvas:
var circle = new fabric.Circle({radius: 100,
fill: '',
stroke: 'red',
strokeWidth: 3,
originX: 'center',
originY: 'center'
});
var text = new fabric.Text('HELLO WORLD.',
{ fontSize: 30,
originX: 'center',
originY: 'center',
fill : 'red'
});
var group = new fabric.Group([ circle, text ], {
left: 150, top: 100
});
canvas.add(group);
This code draws a normal circle but I need to freely draw circle with mouse. Any code help will be appreciated.
Upvotes: 6
Views: 13850
Reputation: 7037
Here is an example of drawing a rectangle which I carefully made and works for latest versions. Krunan example seems to work OK- just in case this is a rectangle free drawing implementation that doesn't use DOM apis like e.clientX, offsetLeft, etc to track the coords, but fabric.js APIs only which I think is safer. Also unregister event listeners - I'm still trying to refine it since I need free drawing support for my project - Since there is no official support for this I wanted to reference the example here for others.
https://cancerberosgx.github.io/demos/misc/fabricRectangleFreeDrawing.html
Upvotes: 3
Reputation: 575
An easy way to add a Circle to a canvas:
canvas.add(new fabric.Circle({ radius: 30, fill: "green", top: 100, left: 100 }));
Upvotes: -4
Reputation: 16339
var Circle = (function() {
function Circle(canvas) {
this.canvas = canvas;
this.className = 'Circle';
this.isDrawing = false;
this.bindEvents();
}
Circle.prototype.bindEvents = function() {
var inst = this;
inst.canvas.on('mouse:down', function(o) {
inst.onMouseDown(o);
});
inst.canvas.on('mouse:move', function(o) {
inst.onMouseMove(o);
});
inst.canvas.on('mouse:up', function(o) {
inst.onMouseUp(o);
});
inst.canvas.on('object:moving', function(o) {
inst.disable();
})
}
Circle.prototype.onMouseUp = function(o) {
var inst = this;
inst.disable();
};
Circle.prototype.onMouseMove = function(o) {
var inst = this;
if (!inst.isEnable()) {
return;
}
var pointer = inst.canvas.getPointer(o.e);
var activeObj = inst.canvas.getActiveObject();
activeObj.stroke = 'red',
activeObj.strokeWidth = 5;
activeObj.fill = 'red';
if (origX > pointer.x) {
activeObj.set({
left: Math.abs(pointer.x)
});
}
if (origY > pointer.y) {
activeObj.set({
top: Math.abs(pointer.y)
});
}
activeObj.set({
rx: Math.abs(origX - pointer.x) / 2
});
activeObj.set({
ry: Math.abs(origY - pointer.y) / 2
});
activeObj.setCoords();
inst.canvas.renderAll();
};
Circle.prototype.onMouseDown = function(o) {
var inst = this;
inst.enable();
var pointer = inst.canvas.getPointer(o.e);
origX = pointer.x;
origY = pointer.y;
var ellipse = new fabric.Ellipse({
top: origY,
left: origX,
rx: 0,
ry: 0,
transparentCorners: false,
hasBorders: false,
hasControls: false
});
inst.canvas.add(ellipse).setActiveObject(ellipse);
};
Circle.prototype.isEnable = function() {
return this.isDrawing;
}
Circle.prototype.enable = function() {
this.isDrawing = true;
}
Circle.prototype.disable = function() {
this.isDrawing = false;
}
return Circle;
}());
var canvas = new fabric.Canvas('canvas');
var circle = new Circle(canvas);
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.17/fabric.min.js"></script>
Please draw circle here
<div id="canvasContainer">
<canvas id="canvas" width="400" height="400" style="border: solid 1px"></canvas>
</div>
Here is the detail blog with jsfiddle - https://blog.thirdrocktechkno.com/sketching-circle-of-a-html5-canvas-using-the-fabricjs-f7dbfa20cf2d
Upvotes: 5
Reputation: 5161
According to your previous code for drawing rectangle http://jsfiddle.net/Subhasish2015/8u1cqasa/2/ Here is the code for drawing circle:
$(document).ready(function(){
//Getting the canvas
var canvas1 = new fabric.Canvas("canvas2");
var freeDrawing = true;
var divPos = {};
var offset = $("#canvas2").offset();
$(document).mousemove(function(e){
divPos = {
left: e.pageX - offset.left,
top: e.pageY - offset.top
};
});
$('#2').click(function(){
//Declaring the variables
var isMouseDown=false;
var refCircle;
//Setting the mouse events
canvas1.on('mouse:down',function(event){
isMouseDown=true;
if(freeDrawing) {
var circle=new fabric.Circle({
left:divPos.left,
top:divPos.top,
radius:0,
stroke:'red',
strokeWidth:3,
fill:''
});
canvas1.add(circle);
refCircle=circle; //**Reference of rectangle object
}
});
canvas1.on('mouse:move', function(event){
if(!isMouseDown)
{
return;
}
//Getting yhe mouse Co-ordinates
if(freeDrawing) {
var posX=divPos.left;
var posY=divPos.top;
refCircle.set('radius',Math.abs((posX-refCircle.get('left'))));
canvas1.renderAll();
}
});
canvas1.on('mouse:up',function(){
canvas1.add(refCircle);
//alert("mouse up!");
isMouseDown=false;
//freeDrawing=false; // **Disables line drawing
});
});
});
Upvotes: 7