Adeiln
Adeiln

Reputation: 298

What extensions became part of the core in OpenGL ES 3.2

With the introduction of Open GL ES 3.2 several extensions became part of the core API.

Several of these extensions are part of the Android Extension Pack and, according to the GLES 3.2 specification, out of all the AEP extensions, only sGRB decode did not make the cut.

What are the extensions that made it into the latest version of OpenGL ES 3.2?

Upvotes: 1

Views: 1338

Answers (1)

Adeiln
Adeiln

Reputation: 298

This is the list of extensions that are part of the core specification of OpenGL ES 3.2

  • KHR_debug
  • KHR_texture_compression_astc_ldr
  • KHR_blend_equation_advanced
  • OES_sample_shading
  • OES_sample_variables
  • OES_shader_image_atomic
  • OES_shader_multisample_interpolation
  • OES_texture_stencil8
  • OES_texture_storage_multisample_2d_array
  • {EXT, OES}_copy_image
  • {EXT, OES}_draw_buffers_indexed
  • {EXT, OES}_geometry_shader
  • {EXT, OES}_gpu_shader5
  • {EXT, OES}_primitive_bounding_box
  • {EXT, OES}_shader_io_blocks
  • {EXT, OES}_tessellation_shader
  • {EXT, OES}_texture_border_clamp
  • {EXT, OES}_texture_buffer
  • {EXT, OES}_texture_cube_map_array
  • OES_draw_elements_base_vertex
  • EXT_color_buffer_float
  • KHR_robustness

Sources:

Upvotes: 3

Related Questions