Reputation: 70145
I've diligently followed the Apple instructions to import a custom module into a playground, including the instructions here. And yet I get:
Playground execution failed: /var/folders/z3/kd0nj4ln1rgcpm8bdz7067wh0000gs/T/./lldb/1874/playground1.swift:7:8: error: no such module 'Foo' import Foo
How can I recover to a working Playground import? [Edit: Note, two answers have produced detailed instructions to associate a playground with a framework; I have followed those instructions but no luck. The solution will need to involve reconfiguring something in Xcode; my installation is apparently broken]
Detailed images of the error and attempts:
Here is another attempt, based on the answer of @EricD, showing the directory structure, no dice.
Upvotes: 39
Views: 19391
Reputation: 906
I'm not sure i had the exact problem as the original question - but given the mix and age of solutions and the lack of this one that DID work for me, i thought I'd share.
In Xcode 11+ (tested this on 12.2), i'd often have Playgrounds fail to run givn the "No Such Module" error when it included a framework that is a part of the workspace.
The solution for me was in the "File Inspector" for the Playground, and the "Build Active Scheme" option:
This ensures the project was being built appropriately for the target, and now my annoying compile issues are gone!
Upvotes: 9
Reputation: 4376
Solution that worked for me:
P.S. you might need to restart Xcode before 6th step.
Upvotes: 3
Reputation: 1
Build the framework with release ,this worked for me. (Xcode 10.1, swift 4.2)
Upvotes: 0
Reputation: 9039
I don't think it's a stretch to say that Xcode is somewhat of a blackbox. I make no claim that this will work for anyone else, but for me, after having the same issue after creating a new playground and a new framework target, and all the other proposed solutions, what finally worked was deleting the workspace file and (in my case) regenerating it with cocoapods.
I have no idea why this worked.
Upvotes: 0
Reputation: 1389
I had my playground working fine but found that when I quit Xcode and re-opened it, I would get an error like this:
error: /var/folders/ft/bmk8wh6s5ms4my2pxhn3qbp40000gn/T/playground1-9216e0..swift:3:8: error: no such module 'Playground_Sources' import Playground_Sources
... where "Playground" is the name of my playground file.
The solution to this (in Xcode 9.0) is to:
opt
-cmd
-0
)In my case, it's set to macOS
. I changed it to iOS
then back to macOS
(no recompilation necessary) and it started to work fine... that is until I close Xcode and open it again.
This is the only solution I found to work with macOS playgrounds. This bug still exists in Xcode 9.3.
Upvotes: 9
Reputation: 70098
Here's how I proceed for OS X with Xcode 7.1:
Create new project: OS X Cocoa Framework, Swift. For this example I named it "TestPlaygroundFMK".
Create a new Swift file.
Add a class to the file. The code has to be public. I made this for our example:
import Foundation
public class Talk {
public class func sayHello() {
print("Hello from framework!")
}
}
Build the project now.
In the menu bar, click on File > Save As Workspace.
Create a new Playground and save it inside the project folder next to the Swift files.
The Playground must not have the same name as the project.
Build the project again.
Import your framework in the Playground and use it:
import TestPlaygroundFMK
Talk.sayHello()
Upvotes: 14
Reputation: 899
For some of those that none of the above solutions work (and that Xcode build path setting was already set to Unique
), I've found a solution.
The framework must be built with a scheme for an iOS simulator device (any in the list) and NOT a Generic iOS Device
, as Playgrounds do not support it. This one worked for me :
Upvotes: 53
Reputation: 70145
The solution, from Apple Support, was to adjust my Xcode Preferences. On Locations :: Advanced my configuration was 'Legacy'. By changing to 'Unique', and undoing any paths I'd attempted to insert, Playgrounds can now import frameworks.
Upvotes: 2
Reputation: 2026
Create a workspace as below:
Now, Create a Cocoa framework with swift file which have your class
Note: If you just wanted to add classes instead of framework to your playground check the link How to import my own class into an Xcode 7 playground?
Upvotes: 5