Reputation: 347
I have to change the volume on iPad and using this code:
[[MPMusicPlayerController applicationMusicPlayer] setVolume:0];
But this changing volume and showing system volume bar on iPad. How to change the sound without showing the volume bar?
I know, setVolume:
is deprecated, and everybody says to use MPVolumeView
. If this is the only way to solve my problem, then how to change the volume using MPVolumeView
? I don't see any method in MPVolumeView
that changes the sound.
Should I use some another class together with MPVolumeView
?
But it's preferable to use MPMusicPlayerController
.
Thank you for advice!
Upvotes: 25
Views: 37708
Reputation: 4739
Here is my volume control for my audio player app:
import UIKit
import MediaPlayer
class UIVolumeSlider: UISlider {
private let keyVolume = "outputVolume"
func activate(){
updatePositionForSystemVolume()
guard let view = superview else { return }
let volumeView = MPVolumeView(frame: .zero)
volumeView.alpha = 0.000001
view.addSubview(volumeView)
try? AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation)
AVAudioSession.sharedInstance().addObserver(self, forKeyPath: keyVolume, options: .new, context: nil)
addTarget(self, action: #selector(valueChanged), for: .valueChanged)
}
func deactivate(){
AVAudioSession.sharedInstance().removeObserver(self, forKeyPath: keyVolume)
removeTarget(self, action: nil, for: .valueChanged)
superview?.subviews.first(where: {$0 is MPVolumeView})?.removeFromSuperview()
}
func updatePositionForSystemVolume(){
try? AVAudioSession.sharedInstance().setActive(true, options: .notifyOthersOnDeactivation)
value = AVAudioSession.sharedInstance().outputVolume
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == keyVolume, let newVal = change?[.newKey] as? Float {
setValue(newVal, animated: true)
}
}
@objc private func valueChanged(){
guard let superview = superview else {return}
guard let volumeView = superview.subviews.first(where: {$0 is MPVolumeView}) as? MPVolumeView else { return }
guard let slider = volumeView.subviews.first(where: { $0 is UISlider }) as? UISlider else { return }
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 0.01) {
slider.value = self.value
}
}
}
How to connect:
@IBOutlet private var volumeSlider:UIVolumeSlider!
volumeSlider.updatePositionForSystemVolume()
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
volumeSlider.activate()
}
override func viewWillDisappear(_ animated: Bool) {
volumeSlider.deactivate()
super.viewWillDisappear(animated)
}
Upvotes: 2
Reputation: 8448
I didn't want to have to have my call within a view controller so I built a different solution. You can just call it from anywhere like this:
SystemVolumeController.shared.systemVolume = 0.5
One thing to keep in mind with all the MPVolumeView solutions is while the MPVolumeView is on screen the little slider that appears at the side of the screen when a user presses the volume buttons on the side of the phone doesn't appear. For this reason I built into this solution a timer that removes the view after a few seconds.
Some of the solutions here suggest you need to set a delay before setting the volume. I haven't found that to be the case for me but your mileage may vary.
import MediaPlayer
final class SystemVolumeController {
static let shared: SystemVolumeController = SystemVolumeController()
private weak var volumeView: MPVolumeView?
private var removeTimer: Timer?
private func getVolumeView() -> MPVolumeView? {
if let volumeView = volumeView {
return volumeView
}
else {
removeTimer?.invalidate()
let volumeView = MPVolumeView(frame: CGRect(x: -CGFloat.greatestFiniteMagnitude, y:0, width:0, height:0))
guard let window = UIApplication.shared.windows.first else {
assertionFailure("No window to add the volume slider to")
return nil
}
window.addSubview(volumeView)
self.volumeView = volumeView
removeTimer = Timer.scheduledTimer(withTimeInterval: 3,
repeats: false,
block: { _ in
volumeView.removeFromSuperview()
})
return volumeView
}
}
private var volumeSlider: UISlider? {
getVolumeView()?.subviews.first(where: { $0 is UISlider }) as? UISlider
}
var systemVolume: Float {
get {
AVAudioSession.sharedInstance().outputVolume
}
set {
volumeSlider?.value = newValue
}
}
private init() {}
}```
Upvotes: -1
Reputation: 12144
For 2018, working on iOS 11.4
You need to change slider.value
after a small delay.
extension MPVolumeView {
static func setVolume(_ volume: Float) {
let volumeView = MPVolumeView()
let slider = volumeView.subviews.first(where: { $0 is UISlider }) as? UISlider
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 0.01) {
slider?.value = volume
}
}
}
Usage:
MPVolumeView.setVolume(0.5)
Upvotes: 77
Reputation: 3883
Swift 5 / iOS 13
Here is the most reliable way I have found to access the system volume level. This is based on other answers here but does not waste energy nor require an async wait.
During initialization (such as in viewDidLoad
), create an off-screen MPVolumeView
:
var hiddenSystemVolumeSlider: UISlider!
override func viewDidLoad() {
let volumeView = MPVolumeView(frame: CGRect(x: -CGFloat.greatestFiniteMagnitude, y:0, width:0, height:0))
view.addSubview(volumeView)
hiddenSystemVolumeSlider = volumeView.subviews.first(where: { $0 is UISlider }) as? UISlider
}
Then use the hidden slider to get or set the system volume whenever you need it:
var systemVolume:Float {
get {
return hiddenSystemVolumeSlider.value
}
set {
hiddenSystemVolumeSlider.value = newValue
}
}
Upvotes: 5
Reputation: 346
You can use default UISlider with this code:
import MediaPlayer
class CusomViewCOntroller: UIViewController
// could be IBOutlet
var customSlider = UISlider()
// in code
var systemSlider = UISlider()
override func viewDidLoad() {
super.viewDidLoad()
let volumeView = MPVolumeView()
if let view = volumeView.subviews.first as? UISlider{
systemSlider = view
}
}
next in code just write
systemSlider.value = customSlide.value
Upvotes: 1
Reputation: 91641
extension UIViewController {
func setVolumeStealthily(_ volume: Float) {
guard let view = viewIfLoaded else {
assertionFailure("The view must be loaded to set the volume with no UI")
return
}
let volumeView = MPVolumeView(frame: .zero)
guard let slider = volumeView.subviews.first(where: { $0 is UISlider }) as? UISlider else {
assertionFailure("Unable to find the slider")
return
}
volumeView.clipsToBounds = true
view.addSubview(volumeView)
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 0.1) { [weak slider, weak volumeView] in
slider?.setValue(volume, animated: false)
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 0.1) { [weak volumeView] in
volumeView?.removeFromSuperview()
}
}
}
}
Usage:
// set volume to 50%
viewController.setVolume(0.5)
Upvotes: 6
Reputation: 1137
@udjat 's answer in Swift 3
extension MPVolumeView {
var volumeSlider: UISlider? {
showsRouteButton = false
showsVolumeSlider = false
isHidden = true
for subview in subviews where subview is UISlider {
let slider = subview as! UISlider
slider.isContinuous = false
slider.value = AVAudioSession.sharedInstance().outputVolume
return slider
}
return nil
}
}
Upvotes: 3
Reputation: 2152
Version: Swift 3 & Xcode 8.1
extension MPVolumeView {
var volumeSlider:UISlider { // hacking for changing volume by programing
var slider = UISlider()
for subview in self.subviews {
if subview is UISlider {
slider = subview as! UISlider
slider.isContinuous = false
(subview as! UISlider).value = AVAudioSession.sharedInstance().outputVolume
return slider
}
}
return slider
}
}
Upvotes: 2
Reputation: 145
Here's a solution in Swift. It might be a shady one, so I'll let you know if Apple approved this when I publish. Meantime, this works just fine for me:
Define an MPVolumeView and an optional UISlider in your View Controller
private let volumeView: MPVolumeView = MPVolumeView()
private var volumeSlider: UISlider?
In the storyboard, define a view that's hidden from the user (height=0 should do the trick), and set an outlet for it (we'll call it hiddenView here). This step is only good if you want NOT to display the volume HUD when changing the volume (see note below):
@IBOutlet weak var hiddenView: UIView!
In viewDidLoad() or somewhere init-y that runs once, catch the UISlider that actually controls the volume into the optional UISlider from step (1):
override func viewDidLoad() {
super.viewDidLoad()
...
hiddenView.addSubview(volumeView)
for view in volumeView.subviews {
if let vs = view as? UISlider {
volumeSlider = vs
break
}
}
}
When you want to set the volume in your code, just set volumeSlider?.value to be anywhere between 0.0 and 1.0, e.g. for increasing the volume:
func someFunc() {
if volumeSlider?.value < 0.99 {
volumeSlider?.value += 0.01
} else {
volumeSlider?.value = 1.0
}
}
Important note: This solution will prevent the iPhone's Volume HUD from appearing - either when you change the volume in your code, or when the user clicks the external volume buttons. If you do want to display the HUD, then skip all the hidden view stuff, and don't add the MPVolumeView as a subview at all. This will cause iOS to display the HUD when the volume changes.
Upvotes: 5
Reputation: 4471
Swift > 2.2, iOS > 8.0,
I didn't find any solution I was looking but I end up doing this as solution:
let volumeView = MPVolumeView()
override func viewDidLoad() {
...
view.addSubview(volumeView)
volumeView.alpha = 0.00001
}
func changeSpeakerSliderPanelControls(volume: Float) {
for subview in self.volumeView.subviews {
if subview.description.rangeOfString("MPVolumeSlider") != nil {
let slider = subview as! UISlider
slider.value = volume
break
}
}
}
Upvotes: 1
Reputation: 477
MPVolumeView
has a slider, and by changing the value of the slider, you can change the device volume. I wrote an MPVolumeView
extension to easily access the slider:
extension MPVolumeView {
var volumeSlider:UISlider {
self.showsRouteButton = false
self.showsVolumeSlider = false
self.hidden = true
var slider = UISlider()
for subview in self.subviews {
if subview.isKindOfClass(UISlider){
slider = subview as! UISlider
slider.continuous = false
(subview as! UISlider).value = AVAudioSession.sharedInstance().outputVolume
return slider
}
}
return slider
}
}
Upvotes: 20
Reputation: 38142
I don't think there is any way to change the volume without flashing volume control. You should use MPVolumeView
like this:
MPVolumeView* volumeView = [[MPVolumeView alloc] init];
// Get the Volume Slider
UISlider* volumeViewSlider = nil;
for (UIView *view in [volumeView subviews]){
if ([view.class.description isEqualToString:@"MPVolumeSlider"]){
volumeViewSlider = (UISlider*)view;
break;
}
}
// Fake the volume setting
[volumeViewSlider setValue:1.0f animated:YES];
[volumeViewSlider sendActionsForControlEvents:UIControlEventTouchUpInside];
Upvotes: 4