Reputation: 677
I have created a card game which allows the users to move the cards, which are JPanels, on top of each other. However, I noticed that if I attempt to move a card to another cards exact location (ie on top of it), that card will not always be displayed on top of that card.
For example, lets say we have 5 cards, which where built in order.
If move card1 to card2's location, then card1 will appear on top of card2. However, if I tried to move card5 to card3's location, then card5 will appear underneath card3.
How can can I make is so that the last card that I move will be the one on top?
Upvotes: 0
Views: 2563
Reputation: 324118
However, I noticed that if I attempt to move a card to another cards exact location (ie on top of it), that card will not always be displayed on top of that card.
This sounds related to the Z-Ordering of components. Basically the default behaviour for Swing is that the last component added to a panel is painted first.
So you need to change the Z-Order when you add the card on the panel. You are probably using code like:
panel.add( card );
The easy solution is to use:
panel.add(0, card);
Or, when you handle the mousePressed() event when you click on the card your would use:
Component child = event.getComponent();
Component parent = child.getParent();
parent.setComponentZOrder(child, 0);
You may also want to look at the Overlap Layout which explains Z-Ordering a little more and provides a layout manager that can allow you to stack cards.
Upvotes: 2
Reputation: 5741
For this purpose card layout is your friend.
How to use card layout https://docs.oracle.com/javase/tutorial/uiswing/layout/card.html
Example uses:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CardLayoutDemo implements ItemListener {
JPanel cards; //a panel that uses CardLayout
final static String BUTTONPANEL = "Card with JButtons";
final static String TEXTPANEL = "Card with JTextField";
public void addComponentToPane(Container pane) {
//Put the JComboBox in a JPanel to get a nicer look.
JPanel comboBoxPane = new JPanel(); //use FlowLayout
String comboBoxItems[] = { BUTTONPANEL, TEXTPANEL };
JComboBox cb = new JComboBox(comboBoxItems);
cb.setEditable(false);
cb.addItemListener(this);
comboBoxPane.add(cb);
//Create the "cards".
JPanel card1 = new JPanel();
card1.add(new JButton("Button 1"));
card1.add(new JButton("Button 2"));
card1.add(new JButton("Button 3"));
JPanel card2 = new JPanel();
card2.add(new JTextField("TextField", 20));
//Create the panel that contains the "cards".
cards = new JPanel(new CardLayout());
cards.add(card1, BUTTONPANEL);
cards.add(card2, TEXTPANEL);
pane.add(comboBoxPane, BorderLayout.PAGE_START);
pane.add(cards, BorderLayout.CENTER);
}
public void itemStateChanged(ItemEvent evt) {
CardLayout cl = (CardLayout)(cards.getLayout());
cl.show(cards, (String)evt.getItem());
}
/**
* Create the GUI and show it. For thread safety,
* this method should be invoked from the
* event dispatch thread.
*/
private static void createAndShowGUI() {
//Create and set up the window.
JFrame frame = new JFrame("CardLayoutDemo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Create and set up the content pane.
CardLayoutDemo demo = new CardLayoutDemo();
demo.addComponentToPane(frame.getContentPane());
//Display the window.
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
You can easily modify it to you fulfill your goal.
Upvotes: 1