Reputation: 2829
I have a series of (flat plane) nodes in my scene that I need to have constantly facing the camera.
How can I adjust the transform/rotation to get this working?
Also, where do I make this calculation?
Currently I am trying to make it happen on user interaction in the SCNSceneRendererDelegate
renderer:updateAtTime:
delegate method.
Upvotes: 2
Views: 882
Reputation: 7655
How about an SCNBillboardConstraint
? That restricts you to iOS 9/El Capitan/tvOS. Add the constraint to each of your flat plane (billboard) nodes.
From the SceneKit Framework Reference: https://developer.apple.com/library/ios/documentation/SceneKit/Reference/SCNBillboardConstraint_Class/index.html
An SCNBillboardConstraint object automatically adjusts a node’s orientation so that it always points toward the pointOfView node currently being used to render the scene.
In the more general case, SCNLookAtConstraint
will keep any node's minus-Z axis pointed toward any other node.
Upvotes: 3