Reputation: 99
I have an activity where clicking a button selects a word at random and plays its sound. It comes from a list of words, and a corresponding "raw" sub folder of sounds, in the "res" part. It works well for sixty or seventy clicks, but then it no longer plays the sounds - although it doesn't crash. Is it a question of "sound overflow"? Perhaps I don't manage properly the mediaplayer mp? Here is the related code:
public String randomWord(){
boolean OK;
OK = false;
while (!OK) {
Random rand = new Random();
numeroAuHasard = 5 + rand.nextInt(nombreDeMots-5);
// nombre aléatoire entre 5 et 175 (si nombreDeMots == 176)
mysteryWord = listeDesMots.get(numeroAuHasard);
if ( mysteryWord.charAt(mysteryWord.length() - 1) == '1' ) // je veux que le mot se termine par '1'
{
OK = true;
}
for (int i = 0; i<mysteryWord.length();i++){
if(mysteryWord.charAt(i) == '_'){// je veux que le mot ne contienne pas '_'
OK = false;
}
}
}
// mysteryWord = "francois1"; // pour test de check "ç"
return mysteryWord;
}
// bouton qui sélectionne un mot au hasard et le joue
public void listen(){
final Button boutonGenerique = (Button) findViewById(R.id.listen);
final TextView monMessage = (TextView) findViewById(R.id.zone_trado_scrollable);
final TextView maReponse = (TextView) findViewById(R.id.reponse);
View.OnClickListener monEcouteur = new View.OnClickListener() {
public void onClick(View v) {
// remise à zéro des deux champs
monMessage.setText("");
maReponse.setText("");
// sélection d'un mot au hasard
marcel = randomWord();
// important de mettre ceci à l'intérieur du listener,
// car c'est recréé avec une nouvelle ressource chaque fois qu'on clique
final int resRaw = getResources().getIdentifier(marcel, "raw", getPackageName());
final MediaPlayer mp = MediaPlayer.create(SpellingActivity.this, resRaw);
if (marcel == "off1"){
monMessage.setText(Html.fromHtml("<i>caveat: this is the word with two consonants</i>"));
}
// on joue le mot
mp.start();
}
};
boutonGenerique.setOnClickListener(monEcouteur);
}
Upvotes: 0
Views: 113
Reputation: 163
From the code it looks like you create a new instance of MediaPlayer everytime a button is clicked. Instead release the media player after the sound is completed and recreate it next time when the button is click. Even better, try to create a media player singleton so that you have only one instance of the media player.
Check this post here
Upvotes: 1