nayfaan
nayfaan

Reputation: 174

how to call variable from a nested class in C++

So my code is kind of like this

class foo1
{
    public:
        foo1()
        {
            a = "text";
        }

        void getString()
        {
            return a;
        }
    private:
        string a;
};

class foo2
{
    public:
        foo2()
        {
            foo3 boo3;
        }
        class foo3
        {
            public:
                foo3()
                {
                    foo1 boo1;
                }
            private:
                foo1 boo1;
        };
    private:
};

int main()
{
    foo2 object;
    cout << /* ??? */ ;
}

first off, is there any problem with the code structure in the classes, second, what should I put in the place of the comment to display string a in the foo2 object i initiallized in int main() ?

Upvotes: 1

Views: 118

Answers (1)

SingerOfTheFall
SingerOfTheFall

Reputation: 29976

There are multiple issues with the code, I'll explain them with code comments

class foo1
{
    public:
        //use initializer lists to avoid extra copying
        foo1() : a("text") 
        {
        }

        //change return type from void to a const reference to string
        const string & getString()
        {
            return a;
        }
    private:
        string a;
};

class foo2
{
    public:
        //use initializer lists to avoid extra copying
        foo2() : boo3() 
        {
        }
        class foo3
        {
            public:
                //use initializer lists to avoid extra copying
                foo3() : boo1()
                {
                }

                //you need a function that will allow access to the private member. Returning a const reference avoids extra copying
                const foo1 & boo()
                {
                    return boo1;
                }

            private:
                foo1 boo1;
        };

        //you need a function that will allow access to the private member
        const foo3 & foo()
        {
            return boo3;
        }
    //you need to save the foo3 object in the class to be able to use it later
    private:
        foo3 boo3;
};

int main()
{
    foo2 object;
    cout << object.foo().boo().getString();
}

Now this is how you access the string:

    cout << object.foo().boo().getString();
            \__________/ \___/ \_________/
                 ^         ^        ^---- get the string from the foo1 object
                 |         |---- get the foo1 object from the foo3 object
                 |---- get the foo3 object stored in "object"

Upvotes: 6

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