Reputation: 31
i'm making a game for school motives, i have already made the sprite and the background(tiled map) my problem is how i can make the sprite move left, right, back and down using the keyboard, please guys help me as soon as possible here is my code:
public class LEVEL1 implements ApplicationListener, Screen {
private Music music;
private SpriteBatch batch;
private Texture Sprite;
private Vector2 position;
private TiledMap map;
private OrthogonalTiledMapRenderer renderer;
private OrthographicCamera camera;
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1, 0, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
position.y = position.y - 5;
// player Controls
if(position.y < 0){
position.y = 0;
}
//..................................................
// renderer camera and map
camera.update();
renderer.setView(camera);
renderer.render();
//...................................................
//tells the computer when to start drawing textures
batch.begin();
batch.draw(Sprite, position.x, position.y, 50, 50);
batch.end();
//...................................................
camera = new OrthographicCamera();
camera.setToOrtho(true, 2920,950);
}
@Override
public void show() {
Sprite = new Texture("Sprite.png");
batch = new SpriteBatch();
position = new Vector2(650, Gdx.graphics.getHeight());
map = new TmxMapLoader().load("map1.tmx");
renderer = new OrthogonalTiledMapRenderer(map);
camera = new OrthographicCamera();
music = Gdx.audio.newMusic((Gdx.files.internal("GameSound.mp3")));
music.setLooping(false);
music.setVolume(0.5f);
music.play();
}
@Override
public void create() {
}
@Override
public void resize(int width, int height) {
camera.viewportWidth = width;
camera.viewportHeight = height;
camera.position.set(width/2f, height/3f, 0); //by default camera position on (0,0,0)
camera.update();
}
@Override
public void render() {
if(Gdx.input.justTouched())
music.play();
}
@Override
public void dispose() {
map.dispose();
renderer.dispose();
music.dispose();
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
}
Upvotes: 1
Views: 1930
Reputation: 9783
To react on input events you need to implement InputProcessor
. It has the methods keyDown
(called when a key is pressed) and keyUp
(called when a key is released).
Those methods have an argument keyCode
, which defines the int code of the pressed/released key.
So you need to override this 2 methods and depending on the keyCode you get, you should do something or not.
To move the player for example, you might keep a member speed
, which you set, depending on the pressed/released key. In the render
method you then need to update the position depending on the elapsed time (delta
) and the speed
.
To get the input event, you need to tell libgdx, that your InputProcessor
should be the active one. This is done by calling Gdx.input.setInputProcessor(yourInputProcessor)
.
Also make sure to read the Libgdx wiki, many of your questions will be answered there.
EDIT:
Some code:
public class Level implements ApplicationListener, InputProcessor {
private int speedX; // Speed in x direction
private Vector2 position; // Position
private boolean keyDown(int keyCode) {
boolean result = false;
if (keyCode == Keys.D) {
result = true;
speed += 5;
}
else if (keyCode == Keys.A) {
result = true;
speed -= 5;
}
return result;
}
private boolean keyUp(int keyCode) {
boolean result = false;
if (keyCode == Keys.D) {
result = true;
speed -= 5;
}
else if (keyCode == Keys.A) {
result = true;
speed += 5;
}
return result;
}
public void render(float delta) {
position.x += speed*delta;
// Render here
}
}
Upvotes: 1
Reputation: 3819
Here i make a little example of moving a sprite using keys (up,down, left,right)
you should find more details in libgdx wiki
public class Level1 implements ApplicationListener {
Sprite sprite;
SpriteBatch batch;
float spriteXposition;
float spriteYposition;
@Override
public void render() {
Gdx.gl.glClearColor(1, 0, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//tells the computer when to start drawing textures
batch.begin();
sprite.setPosition(spriteXposition, spriteYposition);
sprite.draw(batch);
batch.end();
spriteControl();
}
public void spriteControl() {
if(Gdx.input.isKeyPressed(Keys.UP)) {
spriteYposition++;
}
if(Gdx.input.isKeyPressed(Keys.DOWN)) {
spriteYposition--;
}
if(Gdx.input.isKeyPressed(Keys.LEFT)) {
spriteXposition--;
}
if(Gdx.input.isKeyPressed(Keys.RIGHT)) {
spriteXposition++;
}
}
@Override
public void create() {
sprite = new Sprite(new Texture(Gdx.files.internal("sprite.png")));
batch = new SpriteBatch();
}
}
Upvotes: 1