Reputation: 5118
Suppose I have a byte[]
and want to check if all bytes are zeros. For loop is an obvious way to do it, and LINQ All()
is a fancy way to do it, but highest performance is critical.
How can I use Mono.Simd to speed up checking if byte array is full of zeroes? I am looking for cutting edge approach, not merely correct solution.
Upvotes: 4
Views: 1322
Reputation: 470
The scalar implementation processes long's, which are 64-bit (8-bytes) at a time, and gets most of it's speedup from this parallelism, which is powerful.
The SIMD/SSE above code uses 128-bit SIMD/SSE (16-byte) instructions. When using the newer 256-bit (32-byte) SSE instructions, the SIMD implementation is about 10% faster. With AVX/AVX2 instructions at 512-bits (64-byte) in the latest processors, SIMD implementation using these should be even faster.
private static bool ZeroDetectSseInner(this byte[] arrayToOr, int l, int r)
{
var zeroVector = new Vector<byte>(0);
int concurrentAmount = 4;
int sseIndexEnd = l + ((r - l + 1) / (Vector<byte>.Count * concurrentAmount)) * (Vector<byte>.Count * concurrentAmount);
int i;
int offset1 = Vector<byte>.Count;
int offset2 = Vector<byte>.Count * 2;
int offset3 = Vector<byte>.Count * 3;
int increment = Vector<byte>.Count * concurrentAmount;
for (i = l; i < sseIndexEnd; i += increment)
{
var inVector = new Vector<byte>(arrayToOr, i );
inVector |= new Vector<byte>(arrayToOr, i + offset1);
inVector |= new Vector<byte>(arrayToOr, i + offset2);
inVector |= new Vector<byte>(arrayToOr, i + offset3);
if (!Vector.EqualsAll(inVector, zeroVector))
return false;
}
byte overallOr = 0;
for (; i <= r; i++)
overallOr |= arrayToOr[i];
return overallOr == 0;
}
public static bool ZeroValueDetectSse(this byte[] arrayToDetect)
{
return arrayToDetect.ZeroDetectSseInner(0, arrayToDetect.Length - 1);
}
An improved version (thanks to Peter's suggestion) is shown in the above code, is safe and has been integrated into the HPCsharp nuget package, for a 20% speedup using 256-bit SSE instructions.
Upvotes: 1
Reputation: 5118
Best code is presented below. Other methods and time measuring are available in full source.
static unsafe bool BySimdUnrolled (byte[] data)
{
fixed (byte* bytes = data) {
int len = data.Length;
int rem = len % (16 * 16);
Vector16b* b = (Vector16b*)bytes;
Vector16b* e = (Vector16b*)(bytes + len - rem);
Vector16b zero = Vector16b.Zero;
while (b < e) {
if ((*(b) | *(b + 1) | *(b + 2) | *(b + 3) | *(b + 4) |
*(b + 5) | *(b + 6) | *(b + 7) | *(b + 8) |
*(b + 9) | *(b + 10) | *(b + 11) | *(b + 12) |
*(b + 13) | *(b + 14) | *(b + 15)) != zero)
return false;
b += 16;
}
for (int i = 0; i < rem; i++)
if (data [len - 1 - i] != 0)
return false;
return true;
}
}
Eventually it was beaten by this code:
static unsafe bool ByFixedLongUnrolled (byte[] data)
{
fixed (byte* bytes = data) {
int len = data.Length;
int rem = len % (sizeof(long) * 16);
long* b = (long*)bytes;
long* e = (long*)(bytes + len - rem);
while (b < e) {
if ((*(b) | *(b + 1) | *(b + 2) | *(b + 3) | *(b + 4) |
*(b + 5) | *(b + 6) | *(b + 7) | *(b + 8) |
*(b + 9) | *(b + 10) | *(b + 11) | *(b + 12) |
*(b + 13) | *(b + 14) | *(b + 15)) != 0)
return false;
b += 16;
}
for (int i = 0; i < rem; i++)
if (data [len - 1 - i] != 0)
return false;
return true;
}
}
Time measurements (on 256MB array):
LINQ All(b => b == 0) : 6350,4185 ms
Foreach over byte[] : 580,4394 ms
For with byte[].Length property : 809,7283 ms
For with Length in local variable : 407,2158 ms
For unrolled 16 times : 334,8038 ms
For fixed byte* : 272,386 ms
For fixed byte* unrolled 16 times : 141,2775 ms
For fixed long* : 52,0284 ms
For fixed long* unrolled 16 times : 25,9794 ms
SIMD Vector16b equals Vector16b.Zero : 56,9328 ms
SIMD Vector16b also unrolled 16 times : 32,6358 ms
Conclusions:
Posted this code on Peer Review, so far 2 bugs found and fixed.
Upvotes: 6