Reputation: 85
I am trying to make it so when a particle hits a certain block(dirt, grass, rock) it does a little mini explosion of that type of blocks Texture. I don't want to make a ton of particles for the hundreds of block types I have so is there a way to do this at runtime?
Upvotes: 0
Views: 437
Reputation: 3146
Ah! Is this why you were asking about the ParticleEmitter
class?
You should be able to do this by creating a Sprite with the texture you want, and then call the ParticleEmitter's setSprite(Sprite sprite)
method.
Caveat - I haven't actually done this myself, but it ought to work.
Upvotes: 1