Reputation:
I am trying to "squeeze" a gameObject. When distance starts to be 6.98, execute this code: "The smaller the distance between gameObject1 and gameObject2, the thinner and longer this gameObject is". Somehow, this code has no effect. Why?
public Transform gameObject1;
public Transform gameObject2;
void Update ()
{
float distance_squeeze = Vector3.Distance(gameObject1.position, gameObject2.position);
for (distance_squeeze = 6.98f; distance_squeeze > 0; distance_squeeze -= 0.1f)
{
transform.localScale += new Vector3(-0.5F, 0.5F, 0);
}
}
Upvotes: 1
Views: 50
Reputation: 4061
You are calculating the distance between gameObject1
and gameObject2
and then setting it equal to 6.98
.
Try something like:
void Update ()
{
float distance_squeeze = Vector3.Distance(gameObject1.position, gameObject2.position);
if(distance_squeeze < 6.98F){
transform.localScale = new Vector3(-distance_squeeze, distance_squeeze, 1);
}
}
Upvotes: 1