Reputation: 105
I have a game built on Meteor framework. One game document is something like this:
{
...
participants : [
{
"name":"a",
"character":"fighter",
"weapon" : "sword"
},
{
"name":"b",
"character":"wizard",
"weapon" : "book"
},
...
],
...
}
I want Fighter character not to see the character of the "b" user. (and b character not to see the a's) There are about 10 fields like character and weapon and their value can change during the game so as the restrictions.
Right now I am using Session variables not to display that information. However, it is not a very safe idea. How can I subscribe/publish documents according to the values based on characters?
There are 2 possible solutions that come to mind: 1. Publishing all combinations for different field values and subscribing according to the current state of the user. However, I am using Iron Router's waitOn feature to load subscriptions before rendering the page. So I am not very confident that I can change subscriptions during the game. Also because it is a time-sensitive game, I guess changing subscriptions would take time during the game and corrupt the game pleasure.
My problem right now is the user typing
Collection.find({})
to the console and see fields of other users. If I change my collection name into something difficult to find, can somebody discover the collection name? I could not find a command to find collections on the client side.
Upvotes: 1
Views: 69
Reputation: 4890
The way this is usually solved in Meteor is by using two publications. If your game state is represented by a single document you may have problem implementing this easily, so for the sake of an example I will temporarily assume that you have a Participants
collection in which you're storing the corresponding data.
So anyway, you should have one subscription with data available to all the players, e.g.
Meteor.publish('players', function (gameId) {
return Participants.find({ gameId: gameId }, { fields: {
// exclude the "character" field from the result
character: 0
}});
});
and another subscription for private player data:
Meteor.publish('myPrivateData', function (gameId) {
// NOTE: not excluding anything, because we are only
// publishing a single document here, whose owner
// is the current user ...
return Participants.find({
userId: this.userId,
gameId: gameId,
});
});
Now, on the client side, the only thing you need to do is subscribe to both datasets, so:
Meteor.subscribe('players', myGameId);
Meteor.subscribe('myPrivateData', myGameId);
Meteor will be clever enough to merge the incoming data into a single Participants
collection, in which other players' documents will not contain the character
field.
If your fields visibility is going to change dynamically I suggest the following approach:
observe
to integrate that collection into your local player representation for easier access to the dataFor example, the collection may look like this:
PlayerProperties = new Mongo.Collection('playerProperties');
/* schema:
userId : String
gameId : String
key : String
value : *
whoCanSee : [String]
*/
First you will need to expose own properties to each player
Meteor.publish('myProperties', function (gameId) {
return PlayerProperties.find({
userId: this.userId,
gameId: gameId
});
});
then the other players properties:
Meteor.publish('otherPlayersProperties', function (gameId) {
if (!this.userId) return [];
return PlayerProperties.find({
gameId: gameId,
whoCanSee: this.userId,
});
});
Now the only thing you need to do during the game is to make sure you add corresponding userId
to the whoCanSee
array as soon as the user gets ability to see that property.
In order to keep your data in order I suggest having a client-side-only collection, e.g. IntegratedPlayerData
, which you can use to arrange the player properties into some manageable structure:
var IntegratedPlayerData = new Mongo.Collection(null);
var cache = {};
PlayerProperties.find().observe({
added: function (doc) {
IntegratedPlayerData.upsert({ _id : doc.userId }, {
$set: _.object([ doc.key ], [ doc.value ])
});
},
changed: function (doc) {
IntegratedPlayerData.update({ _id : doc.userId }, {
$set: _.object([ doc.key ], [ doc.value ])
});
},
removed: function (doc) {
IntegratedPlayerData.update({ _id : doc.userId }, {
$unset: _.object([ doc.key ], [ true ])
});
}
});
This data "integration" is only a draft and can be refined in many different ways. It could potentially be done on server-side with a custom publish method.
Upvotes: 1