Daniel P.
Daniel P.

Reputation: 21

Antialiasing with Threejs

We are building a 3d-room in which different objects or furnitures are placed. We are going to display it on a big flatscreen. Because of other shaders we are using the fxaa-shader but its result is pretty insufficient. The models are really highpoly.

We have also adapted super sampling for testing purposes, but the result is still not as good as we hoped.

I have read about the SMAA. But as far as I have seen there is no WebGL-Port for it, right?

Does anybody know how to get SMAA up and running with Three.JS?

Kind regards Dan

Upvotes: 2

Views: 1210

Answers (1)

Spencer
Spencer

Reputation: 1522

I am very late in answering this question, but there is support for SMAA in Threejs. You can find an example here: http://threejs.org/examples/webgl_postprocessing_smaa.html

Upvotes: 1

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