John
John

Reputation: 9109

How to check iOS version?

I want to check if the iOS version of the device is greater than 3.1.3 I tried things like:

[[UIDevice currentDevice].systemVersion floatValue]

but it does not work, I just want a:

if (version > 3.1.3) { }

How can I achieve this?

Upvotes: 909

Views: 534143

Answers (30)

Cœur
Cœur

Reputation: 38717

Starting Xcode 9, in Objective-C:

if (@available(iOS 11, *)) {
    // iOS 11 (or newer) ObjC code
} else {
    // iOS 10 or older code
}

Starting Xcode 7, in Swift:

if #available(iOS 11, *) {
    // iOS 11 (or newer) Swift code
} else {
    // iOS 10 or older code
}

For the version, you can specify the MAJOR, the MINOR or the PATCH (see http://semver.org/ for definitions). Examples:

  • iOS 11 and iOS 11.0 are the same minimal version
  • iOS 10, iOS 10.3, iOS 10.3.1 are different minimal versions

You can input values for any of those systems:

  • iOS, macOS, watchOS, tvOS, visionOS, ... (see documentation)

Real case example taken from one of my pods:

if #available(iOS 10.0, tvOS 10.0, *) {
    // iOS 10+ and tvOS 10+ Swift code
} else {
    // iOS 9 and tvOS 9 older code
}

Documentation of available

Upvotes: 142

CarlJ
CarlJ

Reputation: 9481

As suggested by the official Apple docs: you can use the NSFoundationVersionNumber, from the NSObjCRuntime.h header file.

if (floor(NSFoundationVersionNumber) > NSFoundationVersionNumber_iOS_6_1) {
    // here you go with iOS 7
}

Upvotes: 253

bcattle
bcattle

Reputation: 12839

I know this is an old question, but someone should have mentioned the compile-time macros in Availability.h. All of the other methods here are runtime solutions, and will not work in a header file, class category, or ivar definition.

For these situations, use

#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0 && defined(__IPHONE_14_0)
  // iOS 14+ code here
#else
  // Pre iOS 14 code here
#endif

h/t this answer

Upvotes: 6

Anticro
Anticro

Reputation: 803

Basically the same idea as this one https://stackoverflow.com/a/19903595/1937908 but more robust:

#ifndef func_i_system_version_field
#define func_i_system_version_field

inline static int i_system_version_field(unsigned int fieldIndex) {
  NSString* const versionString = UIDevice.currentDevice.systemVersion;
  NSArray<NSString*>* const versionFields = [versionString componentsSeparatedByString:@"."];
  if (fieldIndex < versionFields.count) {
    NSString* const field = versionFields[fieldIndex];
    return field.intValue;
  }
  NSLog(@"[WARNING] i_system_version(%iu): field index not present in version string '%@'.", fieldIndex, versionString);
  return -1; // error indicator
}

#endif

Simply place the above code in a header file.

Usage:

int major = i_system_version_field(0);
int minor = i_system_version_field(1);
int patch = i_system_version_field(2);

Upvotes: 0

Kiran K
Kiran K

Reputation: 949

Add the Swift code below in your project and access information such as iOS version and device easily.

class DeviceInfo: NSObject {

    struct ScreenSize
    {
        static let SCREEN_WIDTH = UIScreen.main.bounds.size.width
        static let SCREEN_HEIGHT = UIScreen.main.bounds.size.height
        static let SCREEN_MAX_LENGTH = max(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
        static let SCREEN_MIN_LENGTH = min(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
    }

    struct DeviceType
    {
        static let IS_IPHONE_4_OR_LESS =  UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH < 568.0
        static let IS_IPHONE_5 = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 568.0
        static let IS_IPHONE_6 = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH >= 667.0
        static let IS_IPHONE_6P = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 736.0
        static let IS_IPHONE_X = UIDevice.current.userInterfaceIdiom == .phone && ScreenSize.SCREEN_MAX_LENGTH == 812.0
        static let IS_IPAD      = UIDevice.current.userInterfaceIdiom == .pad && ScreenSize.SCREEN_MAX_LENGTH == 1024.0
        static let IS_IPAD_PRO  = UIDevice.current.userInterfaceIdiom == .pad && ScreenSize.SCREEN_MAX_LENGTH == 1366.0
    }

    struct VersionType{
        static let SYS_VERSION_FLOAT = (UIDevice.current.systemVersion as NSString).floatValue
        static let iOS7 = (VersionType.SYS_VERSION_FLOAT < 8.0 && VersionType.SYS_VERSION_FLOAT >= 7.0)
        static let iOS8 = (VersionType.SYS_VERSION_FLOAT >= 8.0 && VersionType.SYS_VERSION_FLOAT < 9.0)
        static let iOS9 = (VersionType.SYS_VERSION_FLOAT >= 9.0 && VersionType.SYS_VERSION_FLOAT < 10.0)
        static let iOS10 = (VersionType.SYS_VERSION_FLOAT >= 9.0 && VersionType.SYS_VERSION_FLOAT < 11.0)
    }
}

Upvotes: -1

Justin
Justin

Reputation: 20609

The quick answer …


As of Swift 2.0, you can use #available in an if or guard to protect code that should only be run on certain systems.

if #available(iOS 9, *) {}


In Objective-C, you need to check the system version and perform a comparison.

[[NSProcessInfo processInfo] operatingSystemVersion] in iOS 8 and above.

As of Xcode 9:

if (@available(iOS 9, *)) {}


The full answer …

In Objective-C, and Swift in rare cases, it's better to avoid relying on the operating system version as an indication of device or OS capabilities. There is usually a more reliable method of checking whether a particular feature or class is available.

Checking for the presence of APIs:

For example, you can check if UIPopoverController is available on the current device using NSClassFromString:

if (NSClassFromString(@"UIPopoverController")) {
    // Do something
}

For weakly linked classes, it is safe to message the class, directly. Notably, this works for frameworks that aren't explicitly linked as "Required". For missing classes, the expression evaluates to nil, failing the condition:

if ([LAContext class]) {
    // Do something
}

Some classes, like CLLocationManager and UIDevice, provide methods to check device capabilities:

if ([CLLocationManager headingAvailable]) {
    // Do something
}

Checking for the presence of symbols:

Very occasionally, you must check for the presence of a constant. This came up in iOS 8 with the introduction of UIApplicationOpenSettingsURLString, used to load Settings app via -openURL:. The value didn't exist prior to iOS 8. Passing nil to this API will crash, so you must take care to verify the existence of the constant first:

if (&UIApplicationOpenSettingsURLString != NULL) {
    [[UIApplication sharedApplication] openURL:[NSURL URLWithString:UIApplicationOpenSettingsURLString]];
}

Comparing against the operating system version:

Let's assume you're faced with the relatively rare need to check the operating system version. For projects targeting iOS 8 and above, NSProcessInfo includes a method for performing version comparisons with less chance of error:

- (BOOL)isOperatingSystemAtLeastVersion:(NSOperatingSystemVersion)version

Projects targeting older systems can use systemVersion on UIDevice. Apple uses it in their GLSprite sample code.

// A system version of 3.1 or greater is required to use CADisplayLink. The NSTimer
// class is used as fallback when it isn't available.
NSString *reqSysVer = @"3.1";
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending) {
    displayLinkSupported = TRUE;
}

If for whatever reason you decide that systemVersion is what you want, make sure to treat it as an string or you risk truncating the patch revision number (eg. 3.1.2 -> 3.1).

Upvotes: 1052

Sumit Kumar Saha
Sumit Kumar Saha

Reputation: 799

#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)

Then add a if condition as follows:-

if(SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"10.0")) {
   //Your code
}       

Upvotes: 3

ardnew
ardnew

Reputation: 2086

There are a few problems with the two popular answers:

  1. Comparing strings using NSNumericSearch sometimes has unintuitive results (the SYSTEM_VERSION_* macros all suffer from this):

    [@"10.0" compare:@"10" options:NSNumericSearch] // returns NSOrderedDescending instead of NSOrderedSame
    

    FIX: Normalize your strings first and then perform the comparisons. could be annoying trying to get both strings in identical formats.

  2. Using the foundation framework version symbols is not possible when checking future releases

    NSFoundationVersionNumber_iOS_6_1 // does not exist in iOS 5 SDK
    

    FIX: Perform two separate tests to ensure the symbol exists AND THEN compare symbols. However another here:

  3. The foundation framwork versions symbols are not unique to iOS versions. Multiple iOS releases can have the same framework version.

    9.2 & 9.3 are both 1242.12
    8.3 & 8.4 are both 1144.17
    

    FIX: I believe this issue is unresolvable


To resolve these issues, the following method treats version number strings as base-10000 numbers (each major/minor/patch component is an individual digit) and performs a base conversion to decimal for easy comparison using integer operators.

Two other methods were added for conveniently comparing iOS version strings and for comparing strings with arbitrary number of components.

+ (SInt64)integerFromVersionString:(NSString *)versionString withComponentCount:(NSUInteger)componentCount
{
    //
    // performs base conversion from a version string to a decimal value. the version string is interpreted as
    // a base-10000 number, where each component is an individual digit. this makes it simple to use integer
    // operations for comparing versions. for example (with componentCount = 4):
    //
    //   version "5.9.22.1" = 5*1000^3 + 9*1000^2 + 22*1000^1 + 1*1000^0 = 5000900220001
    //    and
    //   version "6.0.0.0" = 6*1000^3 + 0*1000^2 + 0*1000^1 + 0*1000^1 = 6000000000000
    //    and
    //   version "6" = 6*1000^3 + 0*1000^2 + 0*1000^1 + 0*1000^1 = 6000000000000
    //
    // then the integer comparisons hold true as you would expect:
    //
    //   "5.9.22.1" < "6.0.0.0" // true
    //   "6.0.0.0" == "6"       // true
    //

    static NSCharacterSet *nonDecimalDigitCharacter;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken,
        ^{  // don't allocate this charset every time the function is called
            nonDecimalDigitCharacter = [[NSCharacterSet decimalDigitCharacterSet] invertedSet];
        });

    SInt64 base    = 10000; // each component in the version string must be less than base
    SInt64 result  =     0;
    SInt64 power   =     0;

    // construct the decimal value left-to-right from the version string
    for (NSString *component in [versionString componentsSeparatedByString:@"."])
    {
        if (NSNotFound != [component rangeOfCharacterFromSet:nonDecimalDigitCharacter].location)
        {
            // one of the version components is not an integer, so bail out
            result = -1;
            break;
        }
        result += [component longLongValue] * (long long)pow((double)base, (double)(componentCount - ++power));
    }

    return result;
}

+ (SInt64)integerFromVersionString:(NSString *)versionString
{
    return [[self class] integerFromVersionString:versionString
                               withComponentCount:[[versionString componentsSeparatedByString:@"."] count]];
}

+ (SInt64)integerFromiOSVersionString:(NSString *)versionString
{
    // iOS uses 3-component version string
    return [[self class] integerFromVersionString:versionString
                               withComponentCount:3];
}

It's somewhat future-proof in that it supports many revision identifiers (through 4 digits, 0-9999; change base to adjust this range) and can support an arbitrary number of components (Apple seems to use 3 components for now, e.g. major.minor.patch), but this can be specified explicitly using the componentCount argument. Be sure your componentCount and base do not cause overflow, i.e. ensure 2^63 >= base^componentCount!

Usage example:

NSString *currentVersion = [[UIDevice currentDevice] systemVersion];
if ([Util integerFromiOSVersionString:currentVersion] >= [Util integerFromiOSVersionString:@"42"])
{
    NSLog(@"we are in some horrible distant future where iOS still exists");
}

Upvotes: -1

Takahiko Kawasaki
Takahiko Kawasaki

Reputation: 19011

With Version class that is contained in nv-ios-version project (Apache License, Version 2.0), it is easy to get and compare iOS version. An example code below dumps the iOS version and checks whether the version is greater than or equal to 6.0.

// Get the system version of iOS at runtime.
NSString *versionString = [[UIDevice currentDevice] systemVersion];

// Convert the version string to a Version instance.
Version *version = [Version versionWithString:versionString];

// Dump the major, minor and micro version numbers.
NSLog(@"version = [%d, %d, %d]",
    version.major, version.minor, version.micro);

// Check whether the version is greater than or equal to 6.0.
if ([version isGreaterThanOrEqualToMajor:6 minor:0])
{
    // The iOS version is greater than or equal to 6.0.
}

// Another way to check whether iOS version is
// greater than or equal to 6.0.
if (6 <= version.major)
{
    // The iOS version is greater than or equal to 6.0.
}

Project Page: nv-ios-version
TakahikoKawasaki/nv-ios-version

Blog: Get and compare iOS version at runtime with Version class
Get and compare iOS version at runtime with Version class

Upvotes: 6

eGanges
eGanges

Reputation: 421

My solution is add a utility method to your utilities class (hint hint) to parse the system version and manually compensate for float number ordering.

Also, this code is rather simple, so I hope it helps some newbies. Simply pass in a target float, and get back a BOOL.

Declare it in your shared class like this:

(+) (BOOL) iOSMeetsOrExceedsVersion:(float)targetVersion;

Call it like this:

BOOL shouldBranch = [SharedClass iOSMeetsOrExceedsVersion:5.0101];

(+) (BOOL) iOSMeetsOrExceedsVersion:(float)targetVersion {

/*
 Note: the incoming targetVersion should use 2 digits for each subVersion --

 example 5.01 for v5.1, 5.11 for v5.11 (aka subversions above 9), 5.0101 for v5.1.1, etc.
*/

// Logic: as a string, system version may have more than 2 segments (example: 5.1.1)
// so, a direct conversion to a float may return an invalid number
// instead, parse each part directly

NSArray *sysVersion = [[UIDevice currentDevice].systemVersion componentsSeparatedByString:@"."];
float floatVersion = [[sysVersion objectAtIndex:0] floatValue];
if (sysVersion.count > 1) {
    NSString* subVersion = [sysVersion objectAtIndex:1];
    if (subVersion.length == 1)
        floatVersion += ([[sysVersion objectAtIndex:1] floatValue] *0.01);
    else
        floatVersion += ([[sysVersion objectAtIndex:1] floatValue] *0.10);
}
if (sysVersion.count > 2) {
    NSString* subVersion = [sysVersion objectAtIndex:2];
    if (subVersion.length == 1)
        floatVersion += ([[sysVersion objectAtIndex:2] floatValue] *0.0001);
    else
        floatVersion += ([[sysVersion objectAtIndex:2] floatValue] *0.0010);
}

if (floatVersion  >= targetVersion) 
    return TRUE;

// else
return FALSE;
 }

Upvotes: -1

Just for retrieving the OS version string value:

[[UIDevice currentDevice] systemVersion]

Upvotes: 4

Daniel Galasko
Daniel Galasko

Reputation: 24247

Preferred Approach

In Swift 2.0 Apple added availability checking using a far more convenient syntax (Read more here). Now you can check the OS version with a cleaner syntax:

if #available(iOS 9, *) {
    // Then we are on iOS 9
} else {
    // iOS 8 or earlier
}

This is the preferred over checking respondsToSelector etc (What's New In Swift). Now the compiler will always warn you if you aren't guarding your code properly.


Pre Swift 2.0

New in iOS 8 is NSProcessInfo allowing for better semantic versioning checks.

Deploying on iOS 8 and greater

For minimum deployment targets of iOS 8.0 or above, use NSProcessInfo operatingSystemVersion or isOperatingSystemAtLeastVersion.

This would yield the following:

let minimumVersion = NSOperatingSystemVersion(majorVersion: 8, minorVersion: 1, patchVersion: 2)
if NSProcessInfo().isOperatingSystemAtLeastVersion(minimumVersion) {
    //current version is >= (8.1.2)
} else {
    //current version is < (8.1.2)
}

Deploying on iOS 7

For minimum deployment targets of iOS 7.1 or below, use compare with NSStringCompareOptions.NumericSearch on UIDevice systemVersion.

This would yield:

let minimumVersionString = "3.1.3"
let versionComparison = UIDevice.currentDevice().systemVersion.compare(minimumVersionString, options: .NumericSearch)
switch versionComparison {
    case .OrderedSame, .OrderedDescending:
        //current version is >= (3.1.3)
        break
    case .OrderedAscending:
        //current version is < (3.1.3)
        fallthrough
    default:
        break;
}

More reading at NSHipster.

Upvotes: 35

Beninho85
Beninho85

Reputation: 3311

Here is a Swift version of yasirmturk macros. Hope it helps some peoples

// MARK: System versionning

func SYSTEM_VERSION_EQUAL_TO(v: String) -> Bool {
    return UIDevice.currentDevice().systemVersion.compare(v, options: NSStringCompareOptions.NumericSearch) == NSComparisonResult.OrderedSame
}

func SYSTEM_VERSION_GREATER_THAN(v: String) -> Bool {
    return UIDevice.currentDevice().systemVersion.compare(v, options: NSStringCompareOptions.NumericSearch) == NSComparisonResult.OrderedDescending
}

func SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v: String) -> Bool {
    return UIDevice.currentDevice().systemVersion.compare(v, options: NSStringCompareOptions.NumericSearch) != NSComparisonResult.OrderedAscending
}

func SYSTEM_VERSION_LESS_THAN(v: String) -> Bool {
    return UIDevice.currentDevice().systemVersion.compare(v, options: NSStringCompareOptions.NumericSearch) == NSComparisonResult.OrderedAscending
}

func SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v: String) -> Bool {
    return UIDevice.currentDevice().systemVersion.compare(v, options: NSStringCompareOptions.NumericSearch) != NSComparisonResult.OrderedDescending
}

let kIsIOS7: Bool = SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO("7")
let kIsIOS7_1: Bool = SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO("7.1")
let kIsIOS8: Bool = SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO("8")
let kIsIOS9: Bool = SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO("9")

Upvotes: 0

Oliver Pearmain
Oliver Pearmain

Reputation: 20590

UIDevice+IOSVersion.h

@interface UIDevice (IOSVersion)

+ (BOOL)isCurrentIOSVersionEqualToVersion:(NSString *)iOSVersion;
+ (BOOL)isCurrentIOSVersionGreaterThanVersion:(NSString *)iOSVersion;
+ (BOOL)isCurrentIOSVersionGreaterThanOrEqualToVersion:(NSString *)iOSVersion;
+ (BOOL)isCurrentIOSVersionLessThanVersion:(NSString *)iOSVersion;
+ (BOOL)isCurrentIOSVersionLessThanOrEqualToVersion:(NSString *)iOSVersion

@end

UIDevice+IOSVersion.m

#import "UIDevice+IOSVersion.h"

@implementation UIDevice (IOSVersion)

+ (BOOL)isCurrentIOSVersionEqualToVersion:(NSString *)iOSVersion
{
    return [[[UIDevice currentDevice] systemVersion] compare:iOSVersion options:NSNumericSearch] == NSOrderedSame;
}

+ (BOOL)isCurrentIOSVersionGreaterThanVersion:(NSString *)iOSVersion
{
    return [[[UIDevice currentDevice] systemVersion] compare:iOSVersion options:NSNumericSearch] == NSOrderedDescending;
}

+ (BOOL)isCurrentIOSVersionGreaterThanOrEqualToVersion:(NSString *)iOSVersion
{
    return [[[UIDevice currentDevice] systemVersion] compare:iOSVersion options:NSNumericSearch] != NSOrderedAscending;
}

+ (BOOL)isCurrentIOSVersionLessThanVersion:(NSString *)iOSVersion
{
    return [[[UIDevice currentDevice] systemVersion] compare:iOSVersion options:NSNumericSearch] == NSOrderedAscending;
}

+ (BOOL)isCurrentIOSVersionLessThanOrEqualToVersion:(NSString *)iOSVersion
{
    return [[[UIDevice currentDevice] systemVersion] compare:iOSVersion options:NSNumericSearch] != NSOrderedDescending;
}

@end

Upvotes: 4

Swinny89
Swinny89

Reputation: 7373

Here is a swift version:

struct iOSVersion {
    static let SYS_VERSION_FLOAT = (UIDevice.currentDevice().systemVersion as NSString).floatValue
    static let iOS7 = (Version.SYS_VERSION_FLOAT < 8.0 && Version.SYS_VERSION_FLOAT >= 7.0)
    static let iOS8 = (Version.SYS_VERSION_FLOAT >= 8.0 && Version.SYS_VERSION_FLOAT < 9.0)
    static let iOS9 = (Version.SYS_VERSION_FLOAT >= 9.0 && Version.SYS_VERSION_FLOAT < 10.0)
}

Usage:

if iOSVersion.iOS8 {
    //Do iOS8 code here
}

Upvotes: 0

Gank
Gank

Reputation: 4667

#define IsIOS8 (NSFoundationVersionNumber > NSFoundationVersionNumber_iOS_7_1)

Upvotes: 1

King-Wizard
King-Wizard

Reputation: 15694

Solution for checking iOS version in Swift

switch (UIDevice.currentDevice().systemVersion.compare("8.0.0", options: NSStringCompareOptions.NumericSearch)) {
    case .OrderedAscending:
       println("iOS < 8.0")

    case .OrderedSame, .OrderedDescending:
       println("iOS >= 8.0")
}

Con of this solution: it is simply bad practice to check against OS version numbers, whichever way you do it. One should never hard code dependencies in this way, always check for features, capabilities or the existence of a class. Consider this; Apple may release a backwards compatible version of a class, if they did then the code you suggest would never use it as your logic looks for an OS version number and NOT the existence of the class.

(Source of this information)

Solution for checking the class existence in Swift

if (objc_getClass("UIAlertController") == nil) {
   // iOS 7
} else {
   // iOS 8+
}

Do not use if (NSClassFromString("UIAlertController") == nil) because it works correctly on the iOS simulator using iOS 7.1 and 8.2, but if you test on a real device using iOS 7.1, you will unfortunately notice that you will never pass through the else part of the code snippet.

Upvotes: 1

Segev
Segev

Reputation: 19303

I always keep those in my Constants.h file:

#define IS_IPHONE5 (([[UIScreen mainScreen] bounds].size.height-568)?NO:YES) 
#define IS_OS_5_OR_LATER    ([[[UIDevice currentDevice] systemVersion] floatValue] >= 5.0)
#define IS_OS_6_OR_LATER    ([[[UIDevice currentDevice] systemVersion] floatValue] >= 6.0)
#define IS_OS_7_OR_LATER    ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0)
#define IS_OS_8_OR_LATER    ([[[UIDevice currentDevice] systemVersion] floatValue] >= 8.0)

Upvotes: 9

HelloGoodbye
HelloGoodbye

Reputation: 3922

  1. From the the Home Screen, tap Settings > General > About.
  2. The software version of your device should appear on this screen.
  3. Check whether the version number is greater than 3.1.3.

Upvotes: -5

Esqarrouth
Esqarrouth

Reputation: 39201

Swift example that actually works:

switch UIDevice.currentDevice().systemVersion.compare("8.0.0", options: NSStringCompareOptions.NumericSearch) {
case .OrderedSame, .OrderedDescending:
    println("iOS >= 8.0")
case .OrderedAscending:
    println("iOS < 8.0")
}

Don't use NSProcessInfo cause it doesn't work under 8.0, so its pretty much useless until 2016

Upvotes: 0

GJDK
GJDK

Reputation: 883

float deviceOSVersion = [[[UIDevice currentDevice] systemVersion] floatValue];
float versionToBeCompared = 3.1.3; //(For Example in your case)

if(deviceOSVersion < versionToBeCompared)
   //Do whatever you need to do. Device version is lesser than 3.1.3(in your case)
else 
   //Device version should be either equal to the version you specified or above

Upvotes: 0

tyoc213
tyoc213

Reputation: 1253

Using the refered recommended way... if there is no definition in the header files, you can always get the versión printing it on console with a device of the desired IOS versión.

- (BOOL) isIOS8OrAbove{
    float version802 = 1140.109985;
    float version8= 1139.100000; // there is no def like NSFoundationVersionNumber_iOS_7_1 for ios 8 yet?
    NSLog(@"la version actual es [%f]", NSFoundationVersionNumber);
    if (NSFoundationVersionNumber >= version8){
        return true;
    }
    return false;
}

Upvotes: 1

Denis Kanygin
Denis Kanygin

Reputation: 1133

a bit late to the party but in light of iOS 8.0 out there this might be relevant:

if you can avoid using

[[UIDevice currentDevice] systemVersion]

Instead check for existence of of a method/class/whatever else.

if ([self.yourClassInstance respondsToSelector:@selector(<yourMethod>)]) 
{ 
    //do stuff 
}

I found it to be useful for location manager where I have to call requestWhenInUseAuthorization for iOS 8.0 but the method is not available for iOS < 8

Upvotes: 4

Govind
Govind

Reputation: 2348

New way to check the system version using the swift Forget [[UIDevice currentDevice] systemVersion] and NSFoundationVersionNumber.

We can use NSProcessInfo -isOperatingSystemAtLeastVersion

     import Foundation

     let yosemite = NSOperatingSystemVersion(majorVersion: 10, minorVersion: 10, patchVersion: 0)
     NSProcessInfo().isOperatingSystemAtLeastVersion(yosemite) // false

Upvotes: 4

Gaurav Gilani
Gaurav Gilani

Reputation: 1584

#define _kisiOS7 ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0)

if (_kisiOS7) {
            NSLog(@"iOS7 or greater")
} 
else {
           NSLog(@"Less than iOS7");
}

Upvotes: 3

annu
annu

Reputation: 137

Try the below code:

NSString *versionString = [[UIDevice currentDevice] systemVersion];

Upvotes: 2

Muhammad Aamir Ali
Muhammad Aamir Ali

Reputation: 21117

Try this

if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7) { 
// do some work
}

Upvotes: 0

NaXir
NaXir

Reputation: 2413

There are version like 7.0 or 6.0.3, so we can simply convert version into numerics to compare. if version is like 7.0, simply append another ".0" to it and then take its numeric value.

 int version;
 NSString* iosVersion=[[UIDevice currentDevice] systemVersion];
 NSArray* components=[iosVersion componentsSeparatedByString:@"."];
 if ([components count]==2) {
    iosVersion=[NSString stringWithFormat:@"%@.0",iosVersion];

 }
 iosVersion=[iosVersion stringByReplacingOccurrencesOfString:@"." withString:@""];
 version=[iosVersion integerValue];

For 6.0.0

  if (version==600) {
    // Do something
  }

for 7.0

 if (version==700) {
   // Do something
 }

Upvotes: 2

Msmit1993
Msmit1993

Reputation: 1720

All answers look a bit to big. I just use:

if (SYSTEM_VERSION_GREATER_THAN(@"7.0")){(..CODE...)}
if (SYSTEM_VERSION_EQUAL_TO(@"7.0")){(..CODE...)}
if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(@"7.0")){(..CODE...)}
if (SYSTEM_VERSION_LESS_THAN(@"7.0")){(..CODE...)}
if (SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(@"7.0")){(..CODE...)}

Of course replace the @"7.0" with your required OS version.

Upvotes: -4

As a variation of yasimturks solution, I defined one function and a few enum values instead of five macros. I find it more elegant, but that's a matter of taste.

Usage:

if (systemVersion(LessThan, @"5.0")) ...

.h file:

typedef enum {
  LessThan,
  LessOrEqual,
  Equal,
  GreaterOrEqual,
  GreaterThan,
  NotEqual
} Comparison;

BOOL systemVersion(Comparison test, NSString* version);

.m file:

BOOL systemVersion(Comparison test, NSString* version) {
  NSComparisonResult result = [[[UIDevice currentDevice] systemVersion] compare: version options: NSNumericSearch];
  switch (test) {
    case LessThan:       return result == NSOrderedAscending;
    case LessOrEqual:    return result != NSOrderedDescending;
    case Equal:          return result == NSOrderedSame;
    case GreaterOrEqual: return result != NSOrderedAscending;
    case GreaterThan:    return result == NSOrderedDescending;
    case NotEqual:       return result != NSOrderedSame;
  }
}

You should add your app's prefix to the names, especially to the Comparison type.

Upvotes: 1

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