Mix
Mix

Reputation: 441

Spritekit game design

I am a newbie to spritekit game development.

Now I have created a basic game scene like a plane shooting enemies.

But how to implement more interactive stuff like play/pause, game start and game over?

My question is, are those scenes embedded into the game scene as nodes, or they are different SKscenes?

Thank you all!

Upvotes: 1

Views: 130

Answers (1)

MikeJ
MikeJ

Reputation: 2437

You can create new scenes and transition to them (swift example) - Create a new swift file for your new scene

class SceneTwo: SKScene {
 override func didMoveToView(view: SKView) {

 } 
}

In your main or first scene you can transition to your new scene in the following way....

let sceneTwo = SceneTwo()
let transition = SKTransition.doorwayWithDuration(1.0)
self.view?.presentScene(sceneTwo!, transition: transition)

You can pause any scene....

self.scene.view.paused = YES

Upvotes: 2

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