Reputation: 770
I keep getting a warning message saying "Splitting 'animation.atlas' into 3 texture atlases due to input texture dimensions." It doesn't seem to have any negative affects, but I'm wondering if I need to fix it, and if I do, how I should go about doing that? I would guess that my textures are too big and that is what is causing the warning.
Upvotes: 4
Views: 1653
Reputation: 381
From my understanding and after consulting with this Stackoverflow thread, you can ignore or fix it under settings.
I couldn't find the ("Enable Texture Atlas Generation") settings talked about in the thread in xCode 7.3, however after reading Apple Developer Instructions I found something called "SpriteKit Texture Atlas Options". I changed the "Texture Atlas Maximum Size" to 4096x4096. Changing this removed the warning. Hope this helps! (If you're still having the problem)
Upvotes: 7