mhillsman
mhillsman

Reputation: 770

Splitting texture atlas into multiple texture atlases warning

I keep getting a warning message saying "Splitting 'animation.atlas' into 3 texture atlases due to input texture dimensions." It doesn't seem to have any negative affects, but I'm wondering if I need to fix it, and if I do, how I should go about doing that? I would guess that my textures are too big and that is what is causing the warning.

Upvotes: 4

Views: 1653

Answers (1)

Alan Guilfoyle
Alan Guilfoyle

Reputation: 381

From my understanding and after consulting with this Stackoverflow thread, you can ignore or fix it under settings.

I couldn't find the ("Enable Texture Atlas Generation") settings talked about in the thread in xCode 7.3, however after reading Apple Developer Instructions I found something called "SpriteKit Texture Atlas Options". I changed the "Texture Atlas Maximum Size" to 4096x4096. Changing this removed the warning. Hope this helps! (If you're still having the problem)

Upvotes: 7

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