Reputation: 3870
I'm confused about how to use, define, change and unset javascript object.
My javascript object is:
var Ship = function(){
return {
canvas: $('#area')[0],
canvas_width: this.canvas.width,
canvas_height: this.canvas.height,
context: this.canvas.getContext("2d"),
ship_image: new Image(),
ship_width: null,
ship_height: null,
ship_x: 0,
ship_y: 0,
init: function() {
this.ship_image.onload = function() {
this.ship_width = this.width;
this.ship_height = this.height;
this.ship_x = (this.canvas_width / 2) - (this.ship_width / 2);
this.ship_y = this.canvas_height - this.height;
this.draw(
this.ship_x,
this.ship_y
);
}
this.ship_image.src = "ship.gif";
},
draw: function(x, y) {
this.context.drawImage(
this.ship_image,
x,
y
);
}
}
}();
When i execute this code like;
$(function(){
Ship.init();
Controller.init();
});
I get this error every time.
Uncaught TypeError: Cannot read property 'width' of undefined on line 4 (ship.js)
Uncaught TypeError: Ship is not a function on line 29 (index.html / Ship.init())
What should i do now?
Upvotes: 1
Views: 3742
Reputation: 193301
The problem is that this.canvas
doesn't point to the canvas
property of the object ship
, it points to global object window
. You need to initialize canvas_width
diferently, for example in init function. And the same thing with context
:
var Ship = function () {
return {
canvas: $('#area')[0],
ship_image: new Image(),
ship_width: null,
ship_height: null,
ship_x: 0,
ship_y: 0,
init: function () {
this.context = this.canvas.getContext("2d");
this.canvas_width = this.canvas.width;
this.canvas_height = this.canvas.height;
this.ship_image.onload = function () {
this.ship_width = this.ship_image.width;
this.ship_height = this.ship_image.height;
this.ship_x = (this.canvas_width / 2) - (this.ship_width / 2);
this.ship_y = this.canvas_height - this.ship_image.height;
this.draw(this.ship_x, this.ship_y);
}.bind(this);
this.ship_image.src = "ship.gif";
},
draw: function (x, y) {
this.context.drawImage(this.ship_image, x, y);
}
}
}();
Upvotes: 4