Reputation: 1598
I have an object of SKSpriteNode which has a sequence of actions to be run forever. The actions are simple to move to the most right then back to the most left.
When the user inputs some value in the app, I need to reverse the direction, i. e. if the sprite was moving to the right, I need to make it move to the left and vice versa.
How can I achieve this?
Upvotes: 2
Views: 73
Reputation: 816
You should use:
SpriteNode.removeAllactions() // to stop the node
Maybe not correct spelling of function
Upvotes: 0
Reputation: 974
I would do it like this: (in swift
)
func movament() {
if isMovingRight == true {
runAction(SKAction.sequence([
SKAction.moveByX(10, y: 0, duration: 0.05),
SKAction.performSelector("movament", onTarget: self),
]))
} else {
runAction(SKAction.sequence([
SKAction.moveByX(-10, y: 0, duration: 0.05),
SKAction.performSelector("movament", onTarget: self),
]))
}
}
On user input change isMovingRight
to oposite value
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Upvotes: 1