iibrahimbakr
iibrahimbakr

Reputation: 1134

libGDX: FPS on Android device is low

In my game I have created many loops and methods inside render. The FPS range in my laptop ranges from 56 to 60, which is ok. However, when I run it in the Android OS on a Galaxy Note 4, the range of FPS ranges from 24 to 45, which is not ok.

Now I need a new render thread, to render synchronously with:

Gdx.app.getApplicationListener().render();

Can anyone help me solve this problem?

Upvotes: 3

Views: 1608

Answers (1)

tdgtyugdyugdrugdr
tdgtyugdyugdrugdr

Reputation: 826

Even a low end laptop usually has much more processing power than a high end smartphone, thus what performs smoothly on your laptop can lag behind terribly on your Galaxy Note.

You've provided almost no information in the question, so the things I can suggest are general approaches;

Upvotes: 4

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