Reputation: 1134
In my game I have created many loops and methods inside render
. The FPS range in my laptop ranges from 56
to 60
, which is ok. However, when I run it in the Android OS on a Galaxy Note 4, the range of FPS ranges from 24
to 45
, which is not ok.
Now I need a new render thread, to render synchronously with:
Gdx.app.getApplicationListener().render();
Can anyone help me solve this problem?
Upvotes: 3
Views: 1608
Reputation: 826
Even a low end laptop usually has much more processing power than a high end smartphone, thus what performs smoothly on your laptop can lag behind terribly on your Galaxy Note.
You've provided almost no information in the question, so the things I can suggest are general approaches;
Upvotes: 4