Reputation: 61774
How to make log prints appear in Xcode's lldb debugger from extension?
Upvotes: 22
Views: 16459
Reputation: 340
In my experience the simplest way to get your logs, when debugger fails - is to use Logger with custom category + Console. Example:
import os
class MyViewController: UIViewController {
private let logger = Logger(subsystem: Bundle.main.bundleIdentifier!, category: "MyAmazingLogger")
override func viewDidLoad() {
let content = "content"
logger.notice("MyViewController viewDidLoad \(content, privacy: .public)")
}
}
After that open your Console app, filter output for your category and proceed with living your life
Upvotes: 0
Reputation: 1983
As of Xcode 14:
Upvotes: 0
Reputation: 61774
Simple answer:
waitForDebugger
(which is a custom function, see logic below).public static func isDebuggerAttached() -> Bool {
// Buffer for "sysctl(...)" call's result.
var info = kinfo_proc()
// Counts buffer's size in bytes (like C/C++'s `sizeof`).
var size = MemoryLayout.stride(ofValue: info)
// Tells we want info about own process.
var mib : [Int32] = [CTL_KERN, KERN_PROC, KERN_PROC_PID, getpid()]
// Call the API (and assert success).
let junk = sysctl(&mib, UInt32(mib.count), &info, &size, nil, 0)
assert(junk == 0, "sysctl failed")
// Finally, checks if debugger's flag is present yet.
return (info.kp_proc.p_flag & P_TRACED) != 0
}
@discardableResult
public static func waitForDebugger(_ timeout: Int = 30000) -> Bool {
var now: UInt64 = DispatchTime.now().uptimeNanoseconds
let begin = now
repeat {
if isDebuggerAttached() {
// Wait a little bit longer,
// because early breakpoints may still not work.
Thread.sleep(forTimeInterval: 3.0)
return true
}
Thread.sleep(forTimeInterval: 0.1)
now = DispatchTime.now().uptimeNanoseconds
} while Double(now - begin) / 1000000.0 < Double(timeout);
return false;
}
Upvotes: 51
Reputation: 27110
You shouldn't need to attach to your app extension by hand like this. Xcode should take care of all this automatically.
Look at the run scheme editor for your extension scheme. The executable will either be set to your app, or to "Ask on Launch". In either case, running the extension target will end up launching the app you have chosen.
Go to that app on your device, create/choose whatever it is in the app that you want to share, click the share icon, choose your extension in the list of active sharing extensions. Then when your sharing extension starts up the debugger will automatically attach to it. This may take a couple of seconds, but you'll see your extension with all its threads show up in the Debug Navigator, and if you set any breakpoints it should stop at them.
If you do it this way, the debugger will also hook up to stdout so you'll see your log messages in the debugger console.
Upvotes: 12
Reputation: 4677
If you are debugging on a device you can open the Device Manager using Command, Shift, 2 and view the console messages there. Select your device.
If you are debugging on a simulator, the messages go to the system log. You can open that from the Simulator using Command / or "Open System Log" from the Simulator Debug menu.
Upvotes: 0