Reputation: 2246
So, when I run my program, I keep getting a weird error whenever the camera looks (I think) at a custom geometry I am trying to render. I create a bunch of triangles based of the uniform sampling of a parametric surface (position and normals) Here is the error:
SceneKit: error, C3DRendererContextBindMeshElement unsupported byte per index (8)
It prints it out a bunch of times in the console. I am having a hard time finding any real context on this online and it is a bit cryptic based on the code. Here is the code:
let sampling = 5
//Returns an array of parametricVertex of 25 points (5 by 5) (grid of points on surface)
let points = object.getParametricVertexArray(sampling, vPoints: sampling)
print(points.count)
// Organize the points into triangles.
var indices = [Int]()
var stripStart = 0
for var i = 0; i < (sampling - 1); i++, stripStart += sampling {
for var j = 0; j < (sampling - 1); j++ {
let v1 = stripStart + j
let v2 = stripStart + j + 1
let v3 = stripStart + (sampling) + j
let v4 = stripStart + (sampling) + j + 1
indices.append(v4)
indices.append(v2)
indices.append(v3)
indices.append(v1)
indices.append(v3)
indices.append(v2)
}
}
let data = NSData.init(
bytes: points,
length: points.count * sizeof(parametricVertex)
)
let source = SCNGeometrySource.init(
data: data,
semantic: SCNGeometrySourceSemanticVertex,
vectorCount: points.count,
floatComponents: true,
componentsPerVector: 3,
bytesPerComponent: sizeof(Float),
dataOffset: 0,
dataStride: sizeof(parametricVertex)
)
let normalSource = SCNGeometrySource.init(
data: data,
semantic: SCNGeometrySourceSemanticNormal,
vectorCount: points.count,
floatComponents: true,
componentsPerVector: 3,
bytesPerComponent: sizeof(Float),
dataOffset: sizeof(Float) * 3,
dataStride: sizeof(parametricVertex)
)
let element = SCNGeometryElement.init(
data: NSData.init(
bytes: indices,
length: sizeof(Int) * indices.count
),
primitiveType: SCNGeometryPrimitiveType.Triangles,
primitiveCount: indices.count / 3,
bytesPerIndex: sizeof(Int)
)
let surfaceGeo = SCNGeometry.init(sources: [source, normalSource], elements: [element])
surfaceGeo.firstMaterial?.doubleSided = true
let newNode = SCNNode(geometry: surfaceGeo)
scene.rootNode.addChildNode(newNode)
Where parametric vertex is:
struct parametricVertex {
var x: Float, y: Float, z: Float //Positions
var nx: Float, ny: Float, nz: Float //Normals
}
I have no idea where I am going wrong or what the error is even trying to tell me. Any help would be greatly appreciated.
Upvotes: 1
Views: 307
Reputation: 13462
you are using 64 bits integers (Int
, 8 bytes) for your indices and that's not supported. You can declare indices
as an array of UInt16
to solve this issue.
Upvotes: 4