Reputation: 173
This code reads a picture and put it as background in a window. There are two issues I cannot explain:
once you import the picture, clicking the red "X" in the top-right corner doesn't close the window.
if you try to drag the image, the program crashes.
Why is it so? Thank you
import wx
import wx.lib.buttons as buttons
class Main(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, id=-1, title=title, size=(300, 300))
self.initUI()
self.panel = wx.Panel(self, wx.ID_ANY, wx.DefaultPosition, size=(10000, 10000))
self.backGroundImage=''
self.Layout()
def initUI(self):
menubar = wx.MenuBar()
fileMenu = wx.Menu()
fileMenu.AppendSeparator()
imp = wx.Menu()
importBackgroundButton = imp.Append(wx.ID_ANY, 'Import background')
self.Bind(wx.EVT_MENU, self.OnImportBackground, importBackgroundButton)
fileMenu.AppendMenu(wx.ID_ANY, 'I&mport', imp)
menubar.Append(fileMenu, '&File')
self.SetMenuBar(menubar)
self.SetTitle('test')
self.Centre()
self.Show(True)
#load background
def OnImportBackground(self, e):
app = wx.App(None)
style = wx.FD_OPEN | wx.FD_FILE_MUST_EXIST
dialog = wx.FileDialog(None, 'Open', wildcard='*.png', style=style)
if dialog.ShowModal() == wx.ID_OK:
path = dialog.GetPath()
else:
path = None
dialog.Destroy()
self.backgroundImage = ButtonImage(self, self.panel, path, (0, 0))
W = self.backgroundImage.bmp.GetSize()[0]
H = self.backgroundImage.bmp.GetSize()[1]
self.SetSize((W+16, H+58))
self.Refresh()
#crash
class ButtonImage():
def __init__(self, parent, panel, nameImage, pos):
self.panel = panel
self.bmp = wx.Bitmap(nameImage, wx.BITMAP_TYPE_ANY)
self.maxPiecePositionX = self.panel.GetSize()[0] - self.bmp.GetSize()[0]
self.maxPiecePositionY = self.panel.GetSize()[1] - self.bmp.GetSize()[1]
self.bmapBtn = wx.BitmapButton(self.panel, id=wx.ID_ANY, bitmap=self.bmp, style=wx.NO_BORDER, pos=pos)
self.bmapBtn.Bind(wx.EVT_LEFT_DOWN, self.OnClickDown, self.bmapBtn)
self.bmapBtn.Bind(wx.EVT_LEFT_UP, self.OnClickUp, self.bmapBtn)
self.bmapBtn.Bind(wx.EVT_MOTION, self.MoveButton, self.bmapBtn)
self.hold = 0
self.holdPosition = (0, 0)
def EnterButton(self, event):
pass
def LeaveButton(self, event):
self.hold = 0
def OnClickDown(self, event):
obj = event.GetEventObject()
self.hold = 1
self.holdPosition = (event.GetX(), event.GetY())
def OnClickUp(self, event):
self.hold = 0
def MoveButton(self, event):
deltaX, deltaY = 0, 0
if self.hold:
deltaX = event.GetPosition()[0] - self.holdPosition[0]
deltaY = event.GetPosition()[1] - self.holdPosition[1]
newPositionX = self.bmapBtn.GetPosition()[0] + deltaX
newPositionY = self.bmapBtn.GetPosition()[1] + deltaY
if (0 < newPositionX < self.maxPiecePositionX) and (0 < newPositionY < self.maxPiecePositionY):
self.bmapBtn.SetPosition((newPositionX, newPositionY))
else:
self.holdPosition = self.holdPosition[0] + deltaX, self.holdPosition[1] + deltaY
self.bmapBtn.Raise()
self.bmapBtn.Refresh()
app = wx.App()
frame = Main(None, "Test")
frame.Show()
app.MainLoop()
Upvotes: 0
Views: 447
Reputation: 3177
This example has so many issues that it would take a long time to explain it. E. g., you create a new ButtonImage
, which is essentially a wx.BitmapButton
, every time you call OnImportBackground
without destroying the old one, stacking up a collection of bitmap buttons without properly layouting them.
But what is driving the nail into the coffin that you instantiate a new wx.App
every time OnImportBackground
is called. If you remove this line (which is completely pointless), the frame can at least be closed.
But to see for "the right way (TM)" to do it, look at this stackoverflow post.
Upvotes: 1