Reputation: 13
I'm trying to change the background of my little programm as soon as someone hits space (32). It just won't work and I have been trying different things and everything I could find on the internet like putting the g.setColor(Color.BLUE);
at the beginning of the public void paintComponent(Graphics g)
block.
Here I got the following code. My Screen.java
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
public class Screen extends JPanel implements Runnable{
Thread thread = new Thread(this);
Frame frame;
private int fps = 0;
public int scene = 0;
public boolean running = false;
public Screen(Frame frame){
this.frame = frame;
this.frame.addKeyListener(new KeyHandler(this));
thread.start();
}
public void paintComponent(Graphics g){
super.paintComponent(g);
super.paint(g);
g.clearRect(0, 0, this.frame.getWidth(),this.frame.getHeight());
g.drawString(fps + "", 10, 10);
if (scene == 0) {
g.setColor(Color.BLUE);
} else if (scene == 1) {
g.setColor(Color.GREEN);
} else {
g.setColor(Color.white);
}
g.fillRect(0, 0, getWidth(), getHeight());
}
public void run() {
System.out.println("[Success] Frame Created!");
long lastFrame = System.currentTimeMillis();
int frames = 0;
running = true;
scene = 0;
while(running){
repaint();
frames++;
if(System.currentTimeMillis() - 1000 >= lastFrame){
fps = frames;
frames = 0;
lastFrame = System.currentTimeMillis();
}
try {
Thread.sleep(2);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
System.exit(0);
}
public class KeyTyped{
public void keySPACE() {
scene = 1;
}
public void keyESC(){
running = false;
}
}
}
KeyHandler.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class KeyHandler implements KeyListener {
public Screen screen;
public Screen.KeyTyped keyTyped;
public KeyHandler(Screen screen){
this.screen = screen;
this.keyTyped = this.screen.new KeyTyped();
}
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
System.out.println(keyCode);
if(keyCode == 27){
this.keyTyped.keyESC();
}
if(keyCode == 32){
this.keyTyped.keySPACE();
}
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
}
}
I don't know why the code isn't in one block. Seems like I'm doing something wrong with it?
Upvotes: 1
Views: 100
Reputation: 1032
please do the corrections:
1. use JFrame
instead of Frame
2. implemement paintComponent
like this:
g.clearRect(0, 0, this.frame.getWidth(),this.frame.getHeight());
if (scene == 0) {
g.setColor(Color.BLUE);
} else if (scene == 1) {
g.setColor(Color.GREEN);
} else {
g.setColor(Color.white);
}
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.WHITE);
g.drawString(fps + "", 10, 10);
3. make sure Screen
is added JFrame
4. make sure to issue setVisible(true)
on JFrame
Upvotes: 0
Reputation: 35011
Upvotes: 1